52 Please place CD Disk 2 of Mechwarrior:Vengeance into the drive
53 Declining the "End User License" will terminate the game...Proceed?
54 End User License Error
55 Insert CD
56 Mechwarrior 4 has been incorrectly installed, please re-run setup
57 Your current hardware or driver setup is not compatible with Mechwarrior 4, please contact your hardware manufacturer for more information. See readme.rtf for a list of known issues.
58 Hardware Error
59 Please place the Mechwarrior 4: Black Knight CD into the drive
100 Default Loc String
101 Op0M0
102 Destroy Listening Post
103 Destroy SCUD
104 Dropship Hunt
105 Base Defense
106 Recon Area
107 Raid Depot
108 Escort Techs
109 Base Capture
110 Mission 9
111 Destroy Patrols
112 Capture Convoy
113 Destroy Dropships
114 Capture Base
115 Defend Base
116 Capture Barges
117 Destroy Factory
118 Capture Convoy
119 Liberate Camp
120 Destroy Bombers
121 Destroy Patrols
122 Defend Exodus
123 Urban Recon
124 Rescue Pilots
125 Destroy Base
126 Rescue Sister
127 Capture Supplies
128 End Game
129 Lunar 05
130 Material 01
131 Multi Desert
132 Multi E3
133 Multi Capture
134 M3 AI Demo
135 Polar Mission
136 Alpine Scramble
137 AI Bot Demo
138 Desert Ambush
139 Arctic 02 Capture
140 Arctic 04 Clear
141 Urban 04 Rescue
142 Desert 05 Destroy
143 Training 01
144 Big City
145 Central Park
146 Dust Bowl
147 Frostbite
148 Gatorbait
149 Inner City
150 Lunacy
151 Timberline
152 Breakout
153 Clear the Skies
154 'Mech Heist
155 Flank Guard
156 Mountain Depot
157 Seek and Destroy
158 Lion's Mouth
159 Revenge
160 Canyon Ambush
161 Gauntlet
162 Pillage
163 Pay Day
164 AA Cvl
165 Canyon
166 Ghost Highway
167 Rubble
168 Rubble Strongholds
169 Spaceport
170 Spaceport Strongholds
171 V Base
172 V Base Strongholds
173 Arctic Hunted
174 Desert Cinema Open
175 Swamp Cinema
176 Urban Cinema
177 Urban Cinema 11
178 Urban Cinema 26
179 Garrote
180 Desert Cinema Tanks
181 Arctic Sneaky
182 Cantina
183 Rio Grande
200 Storage Building
201 Supply Building
202 Storage Building
203 Air Control Tower
204 Alarm Tower
205 Apartment Building
206 Apartment Building
207 Apartment Building
208 Barracks
209 Communications Building
210 Building
211 Laser Turret
212 Turret Control Tower
213 Barracks
214 Boat House
215 Factory
216 Bridge
217 Calliope Turret
218 Command Center
219 Communications Tower
220 Crate
221 Crate
222 Crate
223 Crate Stack
224 Docks
225 Docks
226 Docks
227 Factory
228 Factory
229 Factory
230 Factory
231 Factory
232 Factory
233 Factory
234 Cermak
235 House
236 Barn
237 Silo
238 Windmill
239 Fuel Tank
240 Empty Fuel Tank
241 Fuel Tanks
242 Fuel Station
243 Generator Control
244 Generator
245 Guard House
246 Helipad
247 Dropship Gantry
248 Guard Tower
249 Communications Center
250 Missile Turret
251 Sentry Tower
252 Helipad
253 Military Storage
254 Missile Turret
255 Radar Station
256 'Mech Repair Bay
257 'Mech Hangar
258 Military Storage
259 Laser Turret
260 Overpass
261 Dresari Palace
262 Planetary Administration
263 Planetary History Museum
264 Catwalk
265 Dresari Family Mausoleum
266 Ramp
267 Memorial Statue
268 Wall
269 Wall
270 Wall
271 Wall
272 Wall
273 Wall
274 Prisoner Barracks
275 Crane
276 Roadblock
277 Roadblock
278 Satellite Control
279 Hangar
280 Watch Tower
282 Dropship Gantry
283 Tank Trap
284 Tank Trap
285 Tent
286 Tent
287 Missile Gantry
288 Building
289 Building
290 Building
291 Mobile Turret
292 'Mech Repair Bay
293 Administration
294 Classrooms
295 Classrooms
296 Classrooms
297 Main Dormitory
298 Dormitory
299 Auditorium
300 Lecture Hall
301 Science Lab
302 Stadium
303 Weapon Depot
304 Data Center
305 Office Building
306 Corporate Headquarters
307 Apartment Building
308 Research Facility
309 Office Building
310 Corporate Headquarters
311 MegaCorp
312 Low Income Housing
313 Interplanetary Bank
314 Biotech Research
315 Library
316 Housing
317 Computer Research
318 Apartment Building
319 Apartment Building
320 Department Store
321 Entertainment Center
322 Theater
323 Millennium Building
324 Corrections Facility
325 FASA Interactive
326 Parking Garage
327 Vehicle Hangar
328 Vehicle Hangar
329 Trailer
330 Wall
331 Wall
332 Wall
333 Warehouse
334 Mining HQ
335 Ruins
336 Ruins
337 Steiner HQ
338 Ruins
339 Ruins
340 Ruins
341 Ruins
342 Ruins
343 Ruins
344 Ruins
345 Ruins
346 Ruins
347 Ruins
350 Ambulance
351 Ammo Carrier
352 APC
353 Artillery Launcher
354 Artillery Loader
355 Barge
356 Boat
357 Panel Truck
358 Bulldog
359 Bus
360 Cargo Vehicle
361 Condor
362 Destroyer
363 Mobile Field Base
364 Flatbed
365 Fuel Truck
366 Harasser
367 Hrothgar Dropship
368 Humvee
369 Jump Cradle
370 Transport Chopper
371 Loader
372 LRM Carrier
373 Magi
374 Mobile APU
375 Mobile Turret Control
376 Nightshade
377 Nightshade
378 Patrol Boat
379 Patrol Boat
380 Peregrine
381 Shilone Bomber
382 SKUD Launcher
383 Snow Cat
384 SRM Carrier
385 Swiftwind
386 Talon Dropship
387 Transport Vehicle
388 Vedette
389 Car
390 Mining Track
391 Van
392 MODL
393
394
395
396
397
398
399 ICBM Platform
400 Strong Point Defense
401 Surface Drill
402 Crystal Cargo
403 Demolisher 2
404 Fire Truck
405 ICBM
406 Quad Panzer
407 Nightwind
408 Stiletto
409
410 Talon Black Legion
411 Myrmidon
473 Osiris
474 Raven
475 Chimera
476 Hellspawn
477 Uziel
478 Bushwacker
479 Argus
480 Catapult
481 Thanatos
482 Awesome
483 Mauler
484 Atlas
485 Cougar
486 Shadow Cat
487 Vulture
488 Loki
489 Nova Cat
490 Thor
491 Mad Cat
492 Mad Cat Mk.II
493 Daishi
494 Sunder
495 Uller
496 Ryoken
497 Wolfhound
498 Black Knight
500 Object
502 01-OpsBlue
503 02-OpsRed
504 03-OpsYellow
505 04-OpsOliveDrab
506 05-OpsPurple
507 06-OpsCyan
508 07-OpsOrange
509 08-OpsCharcoal
510 09-Warpaint
511 10-TreeLine
512 11-TigerGold
513 12-Savanna
514 13-Swamp
515 14-DesertPink
516 15-RoyalHarrier
517 16-Jungle
518 17-Panzer
519 18-Snow
520 19-LowlightUrban
521 20-BrokenDesert
522 21-RedBrush
523 22-Sabre
524 23-Merkava
525 24-Giraffe
526 25-BlackLegion
527 26-Shards
528 27-Refraction
529 28-CrackedUp
530 29-Ashen
531 30-SteinerWoodland
532 31-SteinerArctic
533 32-SteinerDesert
534 33-HighDesert
535 34-BeachLanding
536 35-ArcticStorm
537 36-Hexed
538 37-Purplexed
539 38-Twirl
540 39-Stix
541 40-Splotch
542 41-ZigZag
543 None
600 Accelerate
601 Order All Lancemates
602 Lancemate Order: Attack My Target
603 Lancemate Order: Attack Nearest Enemy
604 Lancemate Order: Capture Flag
605 Center Legs To Torso
606 Center Torso To Legs
607 Change Firing Mode
608 Toggle 1st/3rd Person View
609 Flush Coolant
610 Crouch
611 Decelerate
612 Lancemate Order: Defend My Target
613 Fire Selected Weapon/Weapon Group
614 Lancemate Order: Form On Me
615 General Chat
616 Get Up
617 Lancemate Order: Go To My Nav Point
618 Fire Group One
619 Fire Group Two
620 Fire Group Three
621 Fire Group Four
622 Fire Group Five
623 Fire Group Six
624 Hat Look
625 Lancemate Order: Hold Fire
626 Fire Jump Jets
627 Eject
628 Order Lancemate One
629 Order Lancemate Two
630 Order Lancemate Three
631 Lancemate Order: Shut Down
632 Lancemate Order: Stop Moving
633 Toggle Light Amplification
634 Look Down
635 Look Left
636 Look Right
637 Look Back
639 Mouse Yaw
640 Mouse Pitch
641 Mouse Yaw
642 Mouse Pitch
643 Toggle Mouse Yaw
644 Mouse Throttle
645 Target Nearest Enemy
646 Target Nearest Friendly
647 Target Next Enemy
648 Target Next Friendly
649 Select Next Nav Point
650 Select Next Weapon
651 Select Next Weapon Group
652 Override Auto Torso Centering
653 Override Auto Shutdown
654 Toggle Radar Active/Passive
655 Pitch Torso Down
656 Pitch Torso Up
657 Pitch Torso
658 Target Previous Enemy
659 Target Previous Friendly
660 Select Previous Nav Point
661 Select Previous Weapon Group
662 Toggle Radar Range
663 Lancemate Order: Repair At Nearest Repair Bay
664 Toggle Forward/Reverse
665 Take Screenshot
666 Toggle Searchlight
667 Toggle Radar/Map
668 Show Mission Objectives
669 Shutdown/Startup 'Mech
670 Target Object Under Reticule
671 Team Chat
672 Throttle
673 Set Throttle To 0%
674 Set Throttle To 100%
675 Set Throttle To 20%
676 Set Throttle To 30%
677 Set Throttle To 40%
678 Set Throttle To 50%
679 Set Throttle To 60%
680 Set Throttle To 70%
681 Set Throttle To 80%
682 Set Throttle To 90%
683 Toggle Left MFD Functionality
684 Toggle Mouse Control On/Off
685 Toggle Right MFD Functionality
686 Torso Twist
687 Turn Left
688 Turn Right
689 Turn 'Mech
690 Torso Twist Left
691 Torso Twist Right
692 Toggle Zoom Window
693 Toggle Large Chat
694 Wheel Up
695 Wheel Down
696 Toggle Hud Modes
697 Show Multiplayer Score
698 Shutdown 'Mech
699 Startup 'Mech
700 F1 Attack my target
701 F2 Defend my target
702 F3 Form on me
703 F4 Hold Fire
704 F5 Goto my Nav Point
705 F6 Stop
706 F7 Shutdown
707 F8 Attack Nearest Threat
708 F9 Repair at Nearest Bay
709 F10 Capture Players Flag
710 Group
711 Weapon
712 A
713 123456
714 N
715 NE
716 E
717 SE
718 S
719 SW
720 W
721 NW
722 Game
723 *Dead* -
724 Twisted Left
725 Twisted Right
726 Player
727 Score
728 R
729 Following
730 You are out of lives
731 Kills
732 Deaths
733 Rear
734 Arial Rounded MT Bold.TTF
735 Ping
736 -10
737 -11
738 -13
739 -18
740 -24
741 Team:
742 Chat:
743 Teamchat:
744 -u
745 -k
746 -b
747 Team
748 Usage: -k "[Player Name]" <number>
749 Usage: -b "[Player Name]" <number>
750 Missing player name.
751 You cannot kick or ban yourself.
752 kicked.
753 banned
754 No such player exists.
755 kills
756 deaths
757 The connection number you supplied doesn't match the player name.
758 Missing quotation marks for the player name.
759 The connection number is invalid.
760 in the lobby.
761 score
762 A space is needed between the player name and the number.
763 Toggle Group One
764 Toggle Group Two
765 Toggle Group Three
766 Toggle Group Four
767 Toggle Group Five
768 Toggle Group Six
769 *Observer*
770 Toggle Group Firing Mode
800 Kills
801 Deaths
802 Kills
803 Kills (Friendly)
804 Kills (Enemy)
805 Deaths
807 Damage Inflicted
808 Damage Received
809 DFA
810 Shots Hit
811 Shots Fired
812 Head Shots
813 Arm Shots
814 Leg Shots
815 Torso Shots
816 Kills PC
817 Kills AI
818 Blank
819 Shutdown
820 Objective
823 Flags Taken
824 Flags Dropped
825 Flags Captured
826 Flag Time
827 Time
828 Players Alive
829 Players Dead
830 Custom
831 Suicides
832 Objective (Uncontested)
833 Objective (Contested)
834 Kills (By Tonnage)
835 Friendly Kills (By Tonnage)
836 Enemy Kills (By Tonnage)
837 Damage Inflicted on Friendlies
838 Damage Inflicted on Enemies
839 Damage Received from Friendlies
840 Damage Received from Enemies
841 destroyed
842 committed suicide
843 Ratio Damage Inflicted on Enemies
844 Enemy Kills (By Ratio)
845 Enemy Turret Kills
846 Friendly Turret Kills
847 destroyed a turret
848 Enemy Building Kills
849 Friendly Building Kills
850 destroyed enemy building
851 destroyed friendly building
855 Screen Snapshot
856 Hat Left
857 Hat Right
858 Hat Up
859 Hat Down
900 Attrition
901 Team Attrition
902 Destruction
903 Team Destruction
904 Capture the Flag
905 King of the Hill
906 Team King of the Hill
907 Steal the Beacon
908 Escort
909 Territories
910 Capture Base
911 Destroy Objective
912 Absolute Attrition
913 Team Abs Attrition
914 Strongholds
915 Siege Assault
916 Goliaths
917 Clan vs. Inner Sphere
1001 Pending
1002 Invalid port handle.
1003 Port is already open.
1004 Buffer is too small.
1005 Wrong information was specified.
1006 Cannot set port information.
1007 Port is not connected.
1008 Event is invalid.
1009 Device does not exist.
1010 Device type does not exist.
1011 Buffer is invalid.
1012 Route is not available.
1013 Route is not allocated.
1014 Invalid compression was specified.
1015 Out of buffers.
1016 Port was not found.
1017 Async request is pending . . .
1018 Already disconnecting . . .
1019 Port is not open.
1020 Port was disconnected.
1021 No endpoints.
1022 Cannot open phone book.
1023 Cannot load phone book.
1024 Cannot find phone book entry.
1025 Cannot write phone book.
1026 Phone book is corrupt.
1027 Cannot load string.
1028 Key cannot be found.
1029 Disconnected
1030 Remote disconnection.
1031 Hardware failure.
1032 User disconnected.
1033 Size is invalid.
1034 Port is not available.
1035 Cannot project client.
1036 Unknown error.
1037 Wrong device attached.
1038 Bad string.
1039 Request time-out.
1040 Cannot get LANA.
1041 NETBIOS error.
1042 Server is out of resources.
1043 Name exists on network.
1044 General network failure on server.
1045 Message alias was not added.
1046 Internal authentication.
1047 Restricted log-on hours.
1048 Account is disabled.
1049 Password has expired.
1050 No dial-in permission.
1051 Server is not responding.
1052 Error from device.
1053 Response was not recognized.
1054 Macro was not found.
1055 Macro is not defined.
1056 Message macro was not found.
1057 The default off macro was not found.
1058 File could not be opened.
1059 Device name is too long.
1060 Device name was not found.
1061 No response.
1062 Command was not found.
1063 Wrong key was specified.
1064 Device type is unknown.
1065 Allocating memory . . .
1066 Port is not configured.
1067 Device is not ready.
1068 Reading .ini file . . .
1069 There is no connection.
1070 Bad usage in the .ini file.
1071 Error reading section name.
1072 Error reading device type.
1073 Error reading device name.
1074 Error reading usage.
1075 Error reading maximum connection bps.
1076 Error reading maximum carrier bps.
1077 Line is busy.
1078 A voice answered.
1079 No answer.
1080 No carrier.
1081 No dial tone. Modem may not be connected.
1082 Command error.
1083 Error writing section name.
1084 Error writing device type.
1085 Error writing device name.
1086 Error writing maximum connection bps.
1087 Error writing maximum carrier bps.
1088 Error writing usage.
1089 Error writing default off.
1090 Error reading default off.
1091 Empty .ini file.
1092 Authentication failed.
1093 Port or device error.
1094 Macro is not a binary.
1095 DCB was not found.
1096 State machines were not started.
1097 State machines have already started.
1098 Partial response is looping . . .
1099 Unknown response key.
1100 Receive buffer is full.
1101 Command is too long.
1102 Bps is unsupported.
1103 Unexpected response.
1104 Interactive mode&
1105 Callback number is bad.
1106 Authentication state is invalid.
1107 Writing initial bps . . .
1108 Error in X25 diagnostic . . .
1109 Account has expired.
1110 Changing password . . .
1111 Overrun.
1112 RAS manager cannot initialize.
1113 Biplex port is not available.
1114 No ISDN lines are active.
1115 No ISDN channels are available.
1116 Too many line errors.
1117 IP configuration error.
1118 No IP addresses.
1119 Time-out.
1120 PPP remote connection was terminated.
1121 No PPP protocols are configured.
1122 No PPP response.
1123 PPP packet is invalid.
1124 Phone number is too long.
1125 IPXCP - No dial-out is configured.
1126 IPXCP - No dial-in is configured.
1127 IPXCP - Dial-out is already active.
1128 Accessing TCP config.dll.
1129 No IP RAS adapter.
1130 Slip requires an IP.
1131 Projection is not complete.
1132 Protocol is not configured.
1133 PPP not converging.
1134 PPP - CP was rejected.
1135 PPP - LCP was terminated.
1136 Required PPP address was rejected.
1137 PPP - NCP was terminated.
1138 PPP - Loopback was detected.
1139 No PPP address is assigned.
1140 Cannot use log-on credentials.
1141 TAPI configuration.
1142 No local encryption.
1143 No remote encryption.
1144 Remote requires encryption.
1145 IPXCP - There is a conflict with the network number.
1146 SMM is invalid.
1147 SMM is uninitialized.
1148 No machine for the port.
1149 SMM time-out.
1150 Phone number is invalid.
1151 Wrong module.
1152 Callback number is invalid.
1153 Script syntax error.
1154 Hang up failed.
1155 Generic Error
1156 Opening communications port...
1157 Communications port opened...
1158 Dialing...
1159 Connecting...
1160 Connection successful.
1161 Authentication beginning...
1162 An authentication event has occurred.
1163 Another validation attempt is requested.
1164 The remote access server has requested a callback number.
1165 Password change requested.
1166 Projection phase beginning...
1167 Link-speed calculation...
1168 Authentication request acknowledgement...
1169 Reauthentication beginning...
1170 Authentication completed successfully.
1171 Line disconnecting for callback...
1172 Modem resetting for callback...
1173 Waiting for incoming call...
1174 Projection result information is available.
1175 Subentry connected.
1176 Subentry disconnected.
1177 Interactive state...
1178 Retrying authentication...
1179 Callback set by caller.
1180 Password expired.
1181 Connection successful.
1182 Disconnection or failed connection.
1183 User authentication is being initiated or retried.
1184 Resuming authentication...
1185 Logging onto network...
1186 Unknown RAS state.
1200 Destruction
1201 Team Destruction
1202 Attrition
1203 Team Attrition
1204 Capture The Flag
1205 King Of The Hill
1206 Team King Of The Hill
1207 Territories
1208 Steal The Beacon
1209 Capture Base
1210 Destroy Objective
1211 Escort
1212 Absolute Attrition
1213 Team Abs Attrition
1214 Strongholds
1215 Siege Assault
1216 Goliaths
1217 Clan vs. Inner Sphere
1218 Campaign
1219 Custom Destruction
1220 Custom Team Destruction
1221 Custom Attrition
1222 Custom Team Attrition
1223 Custom Capture The Flag
1224 Custom King Of The Hill
1225 Custom Team King Of The Hill
1226 Custom Territories
1227 Custom Steal The Beacon
1228 Custom Capture Base
1229 Custom Destroy Objective
1230 Custom Escort
1231 Custom Abs Attrition
1232 Custom Team Abs Attrition
1233 Custom Strongholds
1234 Custom Siege Assault
1235 Custom Goliaths
1236 Custom Clan vs. Inner Sphere
1237 Custom Campaign
1238 Custom
1239 Unknown
1250 Destruction
1251 Team Destruction
1252 Attrition
1253 Team Attrition
1254 Capture The Flag
1255 King Of The Hill
1256 Team King Of The Hill
1257 Territories
1258 Steal The Beacon
1259 Capture Base
1260 Destroy Objective
1261 Escort
1262 Absolute Attrition
1263 Team Abs Attrition
1264 Strongholds
1265 Siege Assault
1266 Goliaths
1267 Clan vs. Inner Sphere
1268 Campaign
1269 Custom Destruction
1270 Custom T DES
1271 Custom Attrition
1272 Custom T ATT
1273 Custom CTF
1274 Custom KOTH
1275 Custom T KOTH
1276 Custom Territories
1277 Custom STB
1278 Custom Capture Base
1279 Custom Dest. Obj.
1280 Custom Escort
1281 Custom Absolute Attrition
1282 Custom Team Abs Attrition
1283 Custom Strongholds
1284 Custom Siege Assault
1285 Custom Goliaths
1286 Custom Clan vs. Inner Sphere
1287 Custom Campaign
1288 Custom
1289 Unknown
2500 company
2501 Drop Zone
2502 Mountain
2503 Nav Alpha
2504 Nav Beta
2505 Nav Gamma
2506 navpointmate
2507 navpointplay
2508 Talon
2509 Press F1-F10 Keys To Select And Give Orders To Lancemates
2510 Press F1-F10 Keys To Select And Give Orders To Lancemates
2511 Press F1-F10 Keys To Select And Give Orders To Lancemates
2512 Press F1-F10 Keys To Select And Give Orders To Lancemates
2513 Failed: Nav Alpha status unknown
2514 Success: Nav Alpha clear
2515 Primary: Scout Nav Alpha
2516 Investigate Nav Alpha
2517 Failed: Nav Beta status unknown
2518 Success: Nav Beta clear
2519 Primary: Scout Nav Beta
2520 Investigate Nav Beta
2521 Failed: Nav Gamma status unknown
2522 Success: Nav Gamma clear
2523 Primary: Scout Nav Gamma
2524 Investigate Nav Gamma
2525 Failed: Hostile units remain active
2526 Success: All enemy units destroyed
2527 Primary: Destroy all combat units encountered
2528 Destroy all Steiner combat units
2529 Failed: Hostile units remain active
2530 Success: All enemy units destroyed
2531 Primary: Destroy all combat units encountered
2532 Destroy all Steiner combat units
2533 You could have chosen to bring a lancemate on this and most future missions
2534 You could have chosen to bring a lancemate on this and most future missions
2535 You could have chosen to bring a lancemate on this and most future missions
2536 You could have chosen to bring a lancemate on this and most future missions
3500 escapepoint
3501 Nav Alpha
3502 Nav Beta
3503 Nav Delta
3504 Nav Epsilon
3505 Nav Gamma
3506 Nav Zeta
3507 Comm Station
3508 salvage2
3509 salvage1
3510 SecondaryCommRelay
3511 Failed: Insure allied Swiftwinds arrive and cargo helicopters escape
3512 Success: Insure allied Swiftwinds arrive and cargo helicopters escape
3513 Primary: Insure allied Swiftwinds arrive and cargo helicopters (At Nav Zeta) escape
3514 Primary: Insure allied Swiftwinds arrive and cargo helicopters (At Nav Zeta) escape
3515 Failed: Destroy any assets helpful to Steiner
3516 Success: Destroy any assets helpful to Steiner
3517 Secondary: Destroy any assets helpful to Steiner
3518 Secondary: Destroy any assets helpful to Steiner
3519 Failed: Destroy Comm Station before they radio for help
3520 Success: Destroy Comm Station before they radio for help
3521 Primary: Destroy Comm Station before they radio for help
3522 Primary: Destroy Comm Station before they radio for help
3523 Failed: Destroy fuel depots at east end of base
3524 Success: Destroy fuel depots at east end of base
3525 Secondary: Destroy fuel depots at east end of base
3526 Secondary: Destroy fuel depots at east end of base
3527 Fail: Destroy 2 warehouses at north end of base
3528 Success: Destroy 2 warehouses at north end of base
3529 Secondary: Destroy 2 warehouses at north end of base
3530 Secondary: Destroy 2 warehouses at north end of base
3531 Passive Radar is Activated with Control-R
3532 Passive Radar is Activated with Control-R
3533 Passive Radar is Activated with Control-R
3534 Passive Radar is Activated with Control-R
3535 Fail: Break contact with all enemy units
3536 Success: Break contact with all enemy units
3537 Primary: Break contact with all enemy units
3538 Primary: Break contact with all enemy units
3539 Failed: Destroy main base defenders
3540 Success: Destroy main base defenders
3541 Primary: Destroy main base defenders
3542 Primary: Destroy main base defenders
4500 mentorstart
4501 Nav Alpha
4502 Nav Beta
4503 Failed: Destroy the southern bridge
4504 Success: Bridge destroyed
4505 Primary: Destroy the southern bridge
4506 Once everyone is safely across, blow the southern bridge
4507 Failed: Link up with the technicians
4508 Success: Technicians reached
4509 Primary: Link up with the technicians
4510 Link up with the technicians
4511 Failed: Escort the APCs across the bridge to Nav Beta
4512 Success: APCs in safe territory
4513 Primary: Escort the APCs across the bridge to Nav Beta
4514 Escort at least 2 APCs across the bridge to Nav Beta
5002 Turret Control
5003 sentry1
5005 Failed: Clear way to Control Center for technicians
5006 Success: Clear way to Control Center for technicians
5007 Primary: Clear way to Control Center (Nav Beta) for technicians
5008 Primary: Clear way to Control Center for technicians
5009 Failed: Defend Control Center and technicians
5010 Success: Defend Control Center and technicians
5011 Primary: Defend Control Center and technicians
5012 Primary: Defend Control Center and technicians
5013 Nav Alpha
5014 Nav Beta
5015 Nav Gamma
5016 park1
5017 park2
5018 park3
5019 park4
5020 Control Center
5500 Jen
5501 Casey
5506 Hint: Use The Enemy Status Window (Lower Left Corner) To Determine Enemy Damage And Where To Shoot
5507 Hint: Use The Enemy Status Window (Lower Left Corner) To Determine Enemy Damage And Where To Shoot
5508 Hint: Use The Enemy Status Window (Lower Left Corner) To Determine Enemy Damage And Where To Shoot
5509 Hint: Use The Enemy Status Window (Lower Left Corner) To Determine Enemy Damage And Where To Shoot
5510 Failed: APU's destroyed, defend the dropship
5511 Success: Dropship on line, heading for Kentares IV
5512 Primary: Defend the APU's while the dropship powers up
5513 Defend our dropship and the Auxillary Power Units
5514 Failed: Hostile units still threaten the base
5515 Success: All hostile units destroyed
5516 Secondary: Destroy all hostile units to clear for takeoff
5517 Repell all hostile attacking forces
5518 Hint: A Green Dotted Circle Flashes Around The Enemy Who Shot You On Your Radar
5519 Hint: A Green Dotted Circle Flashes Around The Enemy Who Shot You On Your Radar
5520 Hint: A Green Dotted Circle Flashes Around The Enemy Who Shot You On Your Radar
5521 Hint: A Green Dotted Circle Flashes Around The Enemy Who Shot You On Your Radar
5522 navbl
5523 navbr
5524 navfl
5525 navfr
5526 navtheta
6002 Dropship
6003 Failed: Find damaged Steiner Dropship
6004 Success: Damaged Steiner Dropship found
6005 Primary: Find damaged Steiner Dropship
6006 description here
6007 Failed: Destroy damaged Steiner Dropship
6008 Success: Steiner Dropship destroyed
6009 Primary: Destroy damaged Steiner Dropship
6010 description here
6500 FAILED: Destroy the UberBot (Shadowcat) at Nav Alpha [HARD]
6501 SUCCESS: Destroy the UberBot (Shadowcat) at Nav Alpha [HARD]
6502 PRIMARY: Destroy the UberBot (Shadowcat) at Nav Alpha [HARD]
6503 Destroy the UberBot (Shadowcat) at Nav Alpha [HARD]
6504 FAILED: Destroy the EasyBot (MadCat_MKII) at Nav Beta [EASY]
6505 SUCCESS: Destroy the EasyBot (MadCat_MKII) at Nav Beta [EASY]
6506 PRIMARY: Destroy the EasyBot (MadCat_MKII) at Nav Beta [EASY]
6507 Destroy the EasyBot (MadCat_MKII) at Nav Beta [EASY]
6508 FAILED: Destroy the DodgeBot (Raven) at Nav Gamma [MEDIUM]
6509 SUCCESS: Destroy the DodgeBot (Raven) at Nav Gamma [MEDIUM]
6510 PRIMARY: Destroy the DodgeBot (Raven) at Nav Gamma [MEDIUM]
6511 Destroy the DodgeBot (Raven) at Nav Gamma [MEDIUM]
6512 FAILED: Destroy the KillerBot (Vulture) at Nav Delta [MEDIUM]
6513 SUCCESS: Destroy the KillerBot (Vulture) at Nav Delta [MEDIUM]
6514 PRIMARY: Destroy the KillerBot (Vulture) at Nav Delta [MEDIUM]
6515 Destroy the KillerBot (Vulture) at Nav Delta [MEDIUM]
7000 Nav Alpha
7001 Nav Beta
7002 Nav Delta
7003 Nav Gamma
7004 Failed: Destroy all units at Nav Alpha
7005 Success: All units at Nav Alpha destroyed
7006 Primary: Destroy all units at Nav Alpha
7007 This Does NOTHING!
7008 Failed: Destroy all units at Nav Beta
7009 Success: All units at Nav Beta destroyed
7010 Primary: Destroy all units at Nav Beta
7011
7012 Failed: Destroy all units at Nav Delta
7013 Success: all units at Nav Delta destroyed
7014 Primary: Destroy all units at Nav Delta
7015
7016 Failed: Destroy all units at Nav Gamma
7017 Success: All units at Nav Gamma destroyed
7018 Primary: Destroy all units at Nav Gamma
7019
7020 Failed: Wait for respons from scout groups
7021 Success: Scout groups have found enemy units
7022 Primary: Wait for response from scout groups
7023 Wait for Response From Scout Groups
7500 Nav Alpha
7501 Failed: All trucks survive
7502 Success: All trucks survive
7503 Secondary: All trucks survive
7504 Secondary: All trucks survive
7505 Failed: Overtake convoy and destroy the guards
7506 Success: Overtake convoy and destroy the guards
7507 Primary: Overtake convoy and destroy the guards
7508 Primary: Overtake convoy and destroy the guards
7509 Failed: Destroy all Steiner forces
7510 Succecss: Destroy all Steiner forces
7511 Secondary: Destroy all Steiner forces
7512 Secondary: Destroy all Steiner forces
7513 Nav Beta
7514 Nav Delta
7515 Nav Gamma
9000 home1
9001 home2
9002 home3
9003 Nav Alpha
9004 Nav Beta
9005 Nav Delta
9006 Nav Epsilon
9007 Nav Gamma
9008 park11
9009 park12
9010 park13
9011 park21
9012 park22
9013 park23
9014 park31
9015 park32
9016 park33
9019 Failed: Objective_43
9020 Succeeded: Objective_43
9021 Incomplete: Objective_43
9022 Description: Objective_43
9023 Failed: Cargo Tracks and Ian arrive at extraction point
9024 Success: Cargo Tracks and Ian arrive at extraction point (Nav Epsilon)
9025 Primary: Cargo Tracks and Ian arrive at extraction point (Nav Epsilon)
9026 Primary: Cargo Tracks and Ian arrive at extraction point (Nav Epsilon)
9027 Failed: Guard Convoy as they proceed to and loot the third site (Nav Gamma)
9028 Success: Guard Convoy as they proceed to and loot the third site (Nav Gamma)
9029 Primary: Guard Convoy as they proceed to and loot the third site (Nav Gamma)
9030 Primary: Guard Convoy as they proceed to and loot the third site (Nav Gamma)
9031 Failed: Guard Convoy as they proceed to and loot the first site (Nav Alpha)
9032 Success: Guard Convoy as they proceed to and loot the first site (Nav Alpha)
9033 Primary: Guard Convoy as they proceed to and loot the first site (Nav Alpha)
9034 Primary: Guard Convoy as they proceed to and loot the first site (Nav Alpha)
9035 Failed: Guard Convoy as they proceed to and loot the second site (Nav Beta)
9036 Success: Guard Convoy as they proceed to and loot the second site (Nav Beta)
9037 Primary: Guard Convoy as they proceed to and loot the second site (Nav Beta)
9038 Primary: Guard Convoy as they proceed to and loot the second site (Nav Beta)
9039 Failed: Objective_49
9040 Succeeded: Objective_49
9041 Incomplete: Objective_49
9042 Description: Objective_49
9500 Nav Alpha
9501 Nav Beta
9502 navscout
9503 Failed: Defend 'Mech hangars at base
9504 Success: Defend 'Mech hangars at base
9505 Primary: Defend 'Mech hangars at base (Nav Beta)
9506 defend the Battlemech hangars at the base
9507 Failed: Defend anti-aircraft guns
9508 Success: Defend anti-aircraft guns
9509 Secondary: Defend anti-aircraft guns
9510 defend the pass installation
9511 Failed: Get to Nav Alpha
9512 Success: Get to Nav Alpha
9513 Primary: Get to Nav Alpha
9514
9515 Failed: Get anti-aircraft guns online
9516 Success: Get anti-aircraft guns online
9517 Secondary: Get anti-aircraft guns online
9518 Don't think this is used any longer. -davelueh
9519 Failed: Eliminate guerrilla 'Mechs
9520 Success: Eliminate guerrilla 'Mechs
9521 Secondary: Eliminate guerrilla 'Mechs
9522 eliminate the guerrilla 'Mechs on your way to the pass
9523 secondary objective : investivate hawk's radio transmission (failed)
9524 secondary objective : investivate hawk's radio transmission (successful)
9525 secondary objective : investivate hawk's radio transmission
9526 Dont' think this is used anylonger -davelueh
10000 Nav Alpha
10001 FAILED: At least four barges must live
10002 SUCCESS: At least four barges lived to be captured
10003 PRIMARY: At least four barges must live
10004 Description here
10005 FAILED: All six barges not captured
10006 SUCCESS: All Six Barges captured
10007 SECONDARY: Capture (come within 100 meters of) all six barges
10008 Description here
10009 FAILED: Less than four barges captured successfully
10010 SUCCESS: Four Barges Captured
10011 PRIMARY: Capture (come within 100meters) four of six barges
10012 Description here
10013 FAILED: Destroy all armed escorts around the barges
10014 SUCCESS: All escorts destroyed
10015 PRIMARY: Destroy all armed escorts around the barges
10016 Insert description here for later.
10500 danfinalpoint
10501 Nav Alpha
10502 Nav Beta
10503 Nav Delta
10504 Nav Gamma
10505 Munitions Plant 1
10506 Munitions Plant 2
10507 Munitions Plant 3
10508 Failed: Destroy first Munitions Plant
10509 Success: First Munitions Plant destroyed
10510 Primary: Destroy first Munitions Plant
10511 destroy first munitions plant
10512 Failed: Destroy third Munitions Plant
10513 Success: Third Munitions Plant destroyed
10514 Primary: Destroy third Munitions Plant
10515 destroy third munitions plant
10516 Failed: Destroy second Munitions Plant
10517 Success: Second Munitions Plant destroyed
10518 Primary: Destroy second Munitions Plant
10519 destroy second munitions plant
10520 Failed: Local guide killed
10521 Success: Local guide found
10522 Secondary: Link up with local guide
10523 find the local guide in the swiftwind - hi mom
11500 convoystart
11501 Nav Alpha
11502 Nav Beta
11503 Nav Delta
11504 Nav Gamma
11505 Nav Zeta
11506 Nav Epsilon
11507 Failed: Escort buses to L.Z. (Nav Delta)
11508 Success: Escort buses to L.Z. (Nav Delta)
11509 Primary: Escort buses to L.Z. (Nav Delta)
11510 Primary: Escort buses to L.Z. (Nav Delta)
11511 Failed: Destroy air defense radar and tower at Nav Zeta
11512 Success: Destroy Air Defense Radar and Tower at Nav Zeta
11513 Primary: Destroy Air Defense Radar and Tower at Nav Zeta
11514 Primary: Destroy Air Defense Radar and Tower at Nav Zeta
11515 Failed: Destroy convoy escort
11516 Success: Destroy convoy escort
11517 Primary: Destroy convoy escort
11518 Primary: Destroy convoy escort
11519 Fail: Break contact with Steiner Forces by any means possible
11520 Success: Break contact with Steiner Forces by any means possible
11521 Primary: Break contact with Steiner Forces by any means possible
11522 Primary: Break contact with Steiner Forces by any means possible
11523 Failed: Protect Prisoners
11524 Success: Protect Prisoners
11525 Primary: Protect Prisoners
11526 Primary: Protect Prisoners
11527 Failed: Destroy Targets of Opportunity
11528 Success: Destroy Targets of Opportunity
11529 Secondary: Destroy Targets of Opportunity
11530 Secondary: Destroy Targets of Opportunity
12000 Nav Alpha
12001 Nav Delta
12002 James Kulin
12004 Failed: Destroy all 'Mechs defending base
12005 Success: All 'Mechs defending base destroyed
12006 Primary: Destroy all 'Mechs defending base
12007 Destroy All the 'Mechs Currently Guarding the Base
12008 Failed: Destroy both guard towers around first prisoner compound
12009 Success: Guard towers around first compound destroyed
12010 Primary: Destroy both guard towers around first prisoner compound
12011 Destroy Both Guard Towers Around First Prisoner Compound
12012 Failed: Destroy both guard towers around second prisoner compound
12013 Success: Guard towers around second compound destroyed
12014 Primary: Destroy both guard towers around second prisoner compound
12015 Destroy Both Guard Towers Around Second Prisoner Compound
12016 Failed: Destroy both guard towers around third prisoner compound
12017 Success: Guard towers around third compound destroyed
12018 Primary: Destroy both guard towers around third prisoner compound
12019 Destroy Both Guard Towers Around Third Prisoner Compound
12020 Failed: Destroy both guard towers around fourth prisoner compound
12021 Success: Guard towers around fourth compound destroyed
12022 Primary: Destroy both guard towers around fourth prisoner compound
12023 Destroy Both Guard Towers Around Fourth Prisoner Compound
12024 Failed: Take out James Kulin and his lancemates
12025 Success: Kulin and lancemates neutralized
12026 Primary: Take out James Kulin and his lancemates
12027 Take out James Kulin And His Lancemates
12028 Failed: Link up with allied units
12029 Success: Allied units found
12030 Primary: Link up with allied units
12031 Link Up With Allied Units
13028 Nav Center
13029 Team 1 Drop Zone
13030 Team 2 Drop Zone
13031 Team 3 Drop Zone
13500 Casey
13501 Sir Peter
13502 Objective Tower 1
13503 Objective Tower 2
13504 Objective Tower 3
13505 Listening Post
13506 Fire Your Missiles With Trigger Two
13507 Fire Your Missiles With Trigger Two
13508 Fire Your Missiles With Trigger Two
13509 Fire Your Missiles With Trigger Two
13510 Failed: Base maintains communications link with Kentares IV
13511 Success: Moon base cut off from Kentares IV
13512 Primary: Destroy all three communications towers
13513 Locate and eliminate Steiner communication towers
13514 Failed: The enemy has revealed our plans, we must hurry
13515 Success: All enemy forces eliminated
13516 Secondary: Destroy all escaping enemy units
13517 Stop Steiner ground forces from alerting others
13518 Fire Your 'Big Punch' Weapons With Trigger Three
13519 Fire Your 'Big Punch' Weapons With Trigger Three
13520 Fire Your 'Big Punch' Weapons With Trigger Three
13521 Fire Your 'Big Punch' Weapons With Trigger Three
13522 For Constant Rapid Fire Weapons Use Trigger One
13523 For Constant Rapid Fire Weapons Use Trigger One
13524 For Constant Rapid Fire Weapons Use Trigger One
13525 For Constant Rapid Fire Weapons Use Trigger One
13526 Press 'E' To Target Different Enemies
13527 Press 'E' To Target Different Enemies
13528 Press 'E' To Target Different Enemies
13529 Press 'E' To Target Different Enemies
13530 dropnav
13531 Nav Alpha
13532 units_sighted
14000 Nav Alpha
14001 Nav Beta
14002 nav_dont_go_here
14003 Gonzalez
14004 Enemy Osiris
14005 Second Enemy Osiris
14025 Failed: Destroy all enemies at Nav Beta
14026 Success: Destroy all enemies at Nav Beta
14027 Primary: Destroy all enemies at Nav Beta
14028 Destroy All Enemies at Nav Beta
14029 Failed: Destroy all enemies at Nav Alpha
14030 Success: Destroy all enemies at Nav Alpha
14031 Primary: Destroy all enemies at Nav Alpha
14032 Destroy All Enemies at Nav Alpha
14500 Sir Peter
14502 Dropship Alpha
14503 Dropship Beta
14504 Dropship Gamma
14505 Alpha Platform
14506 Beta Platform
14507 Gamma Platform
14508 forward3
14509 Objective APU Alpha 1
14510 Objective APU Alpha 2
14511 Objective APU Alpha 3
14512 Objective APU Beta 1
14513 Objective APU Beta 2
14514 Objective APU Beta 3
14515 Objective APU Gamma 1
14516 Objective APU Gamma 2
14517 Objective APU Gamma 3
14518 Failed: Destroy all Steiner APUs
14519 Success: Destroy all Steiner APUs
14520 Secondary: Destroy all Steiner APUs
14521 Secondary: Destroy All Steiner APUs
14522 Failed: Destroy all Steiner Dropships
14523 Success: Destroy all Steiner Dropships
14524 Primary: Destroy all Steiner Dropships
14525 Primary: Destroy all Steiner Dropships
14526 Failed: Two Steiner Dropships escaped
14527 Success: Two Steiner Dropships destroyed
14528 Secondary: Destroy two Steiner Dropships
14529 Secondary: Destroy two Steiner Dropships
14530 betanav
14531 fleespot
14532 gammanav
14533 Nav Alpha
14534 Nav Beta
14535 Nav Gamma
14536 navpoint_0000
14537 rally
15000 Failed: Locate enemy airbase
15001 Success: Locate enemy airbase
15002 Primary: Locate enemy airbase
15003 objective 1: locate the enemy airbase.
15004 Failed: Destroy all eight Shilone bombers
15005 Success: All bombers neutralized
15006 Primary: Destroy all eight Shilone bombers
15007 objective: kill all of the shilone bombers.
15008 Failed: Destroy all 'Mechs defending base
15009 Success: Base defenders neutralized
15010 Primary: Destroy all 'Mechs defending base.
15011 Objective: Destroy heavy 'Mechs defending base.
15012 Failed: Destroy the Air Control Tower
15013 Success: Air Control Tower destroyed
15014 Primary: Destroy the Air Control Tower
15015 objective: destroy the command tower.
15500 burke2nav
15501 burkenav
15502 Nav Alpha
15503 Nav Beta
15504 Nav Delta
15505 Nav Gamma
15506 Duncan Burke
15507 Failed: Hovercraft patrol Alpha escaped
15508 Success: Hovercraft patrol Alpha destroyed
15509 Primary: Destroy hovercraft patrol Alpha
15510 Protect Gail by destroying hovercraft patrols
15511 Failed: Hovercraft patrol Beta escaped
15512 Success: Hovercraft patrol Beta destroyed
15513 Primary: Destroy hovercraft patrol Beta
15514 Protect Gail by destroying hovercraft patrols
15515 Failed: Hovercraft patrol Gamma escaped
15516 Success: Hovercraft patrol Gamma destroyed
15517 Primary: Destroy hovercraft patrol Gamma
15518 Protect Gail by destroying hovercraft patrols
15519 Failed: Hovercraft patrol Delta escaped
15520 Success: Hovercraft patrol Delta destroyed
15521 Primary: Destroy hovercraft patrol Delta
15522 Protect Gail by destroying hovercraft patrols
15523 Failed: Duncan Burke has squashed the revolution
15524 Success: Duncan has been eliminated Victoryis yours
15525 Primary: Duncan Burke has challenged you one on one
15526 Avenge your family honor, Defeat Duncan Burke
16000 Nav Alpha
16001 Nav Beta
16002 Nav Gamma
16003 Failed: Protect the refugee ships until they can reach open water
16004 Success: Protect the refugee ships until they can reach open water
16005 Primary: Protect the refugee ships until they can reach open water
16006 Primary: Protect the refugee ships until they can reach open water
16007 Failed: Destroy all hostile units in immediate area
16008 Success: Destroy all hostile units in immediate area
16009 Secondary: Destroy all hostile units in immediate area
16010 Secondary: Destroy all hostile units in immediate area
16013 Indomitable
16014 Thunderchild
16500 Nav Alpha
16501 Nav Beta
16502 Nav Delta
16503 Nav Epsilon
16504 Nav Gamma
16505 Failed: Destroy all enemy units at Nav Alpha
16506 Success: All units at Nav Alpha Destroyed
16507 Primary: Destroy all enemy units at Nav Alpha
16508 Description here
16509 Failed: Destroy all enemy units at Nav Beta
16510 Success: All enemy units at Nav Beta Destroyed
16511 Primary: Destroy all enemy units at Nav Beta
16512 Dexcription here
16513 Failed: Destroy all Units at Nav Delta
16514 Success: All units at Nav Delta Destroyed
16515 Primary: Destroy all units at Nav Delta
16516 Here lies the description. No... Really!
16517 Failed: Destroy all units at Nav Epsilon
16518 Success: All units at Nav Epsilon Destroyed
16519 Primary: Destroy all units at Nav Epsilon
16520 Description
16521 Failed: Destroy all enemy units at Nav Gamma
16522 Success: All units at Nav Gamma Destroyed
16523 Primary: Destroy all enemy units at Nav Gamma
16524 Description here
17000 Nav Alpha
17001 Nav Beta
17002 Nav Gamma
17005 Failed: Destroy Communications Center
17006 Success: Communications Center Destroyed
17007 Secondary: Destroy Communications Center at Nav Gamma
17008 Description here
17009 Failed: Destroy Turret Power Generator
17010 Success: Turret Power Generator Destroyed
17011 Secondary: Destroy Turret Power Generator at Nav Beta
17012 Description here
17013 Failed: Destroy All Units Defending Local University
17014 Success: Defending Units Destroyed
17015 Primary: Destroy All Units Defending Local University at Nav Alpha
17016 Description Here
17026 Communications Center
18000 Damon Squire
18001 Command1
18002 Command3
18003 Failed: You did not locate your sister
18004 Success: You have rendezvoused with your sister
18005 Primary: Locate your sister
18006 Primary: Locate your sister
18007 Failed: Your sister has been killed
18008 Success: Your sister is safe
18009 Primary: Escort your sister to safety (Nav Zeta)
18010 Primary: Escort your sister to safety (Nav Zeta)
18011 alarm1
18012 Nav Alpha
18013 Nav Beta
18014 Nav Zeta
18019 Command2
18500 cinnav
18501 Nav Alpha
18502 Nav Beta
18503 Nav Gamma
18504 Castro
18505 Weapon Bunker Alpha
18506 Weapon Bunker beta
18507 Weapon Bunker Gamma
18508 Failed: Weapon cache not secured
18509 Success: Castro defeated and weapon cache located
18510 Primary: Find the weapon cache and defeat Jeanine Castro
18511 Primary: Find the weapon cache and defeat Jeanine Castro
18512 Failed: Alpha's status unknown
18513 Success: Alpha Bunker reconnoitered
18514 Primary: Proceed to Alpha Bunker and check for the Weapons cache (Blow doors off)
18515 Primary: Proceed to Alpha Bunker and check for the Weapons cache (Blow doors off)
18516 Failed: Beta's status unknown
18517 Success: Beta Bunker reconnoitered
18518 Primary: Proceed to Beta Bunker and check for the Weapons cache (Blow doors off)
18519 Primary: Proceed to Beta Bunker and check for the Weapons cache (Blow doors off)
18520 Failed: Gamma's status unknown
18521 Success: Gamma Bunker reconnoitered
18522 Primary: Proceed to Gamma Bunker and check for the Weapons cache (Blow doors off)
18523 Primary: Proceed to Gamma Bunker and check for the Weapons cache (Blow doors off)
19000 SECONDARY -- All Trucks survive
19001 SECONDARY -- All Trucks survive
19002 SECONDARY -- All Trucks survive
19003 SECONDARY -- All Trucks survive
19004 FALIURE -- CONVOY ESCAPED
19005 SUCCESS -- ALL GUARDS DEAD AND CONVOY STOPPED
19006 Overtake Convoy and Destroy Guards
19007 Overtake Convoy and Destroy Guards
19008 FAILED -- Destroy All Steiner Forces
19009 SUCCESS -- All Steiner Forces Destroyed
19010 Secondary -- Destroy All Steiner Forces
19011 Destroy All Steiner Forces
19012 Nav Center
19013 Team 1 Drop Zone
19014 Team 2 Drop Zone
19015 team1
19016 team2
19019 Blue Flag
19020 Red Flag
19641 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
19642 Big City Waves
19643 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
19797 Destroy Lunar Comm. Relay
19798 Operation 1 Mission 1. Destroy Enemy Communications Relay. Our rebellion starts here. We are going to raid and destroy the key component of the Steiner communications net. Enemy forces are light and resistance should be minimal. Destroy the three communications relay stations and Steiner communications will be cut off from Kentares IV.
19799 Destroy Lunar Comm. Relay
19800 Destroy SCUD Convoys
19801 Operation 1 Mission 2. Destroy Steiner Missile Vehicles. Steiner is moving missile vehicles through our operational area in preparation for an attack. Sweep the area and destroy the Steiner launch vehicles. The vehicles will be escorted and this escort may include enemy 'Mech forces.
19802 Destroy SCUD Convoys
19803 Dropship Hunt
19804 Operation 1 Mission 3. Destroy Steiner Dropships. We have an opportunity to cripple Steiner's activities on and around Kentares IV. Three Dropships are preparing for take-off. If we strike quickly, we can deliver a decisive blow. Be careful if they get powered up, Dropships can be devastating. Target mobile APUs to slow down their launch procedure. Also, their engines are vulnerable to attack.
19805 Dropship Hunt
19806 Base Defense
19807 Operation 1 Mission 4. Defend Landing Facilities. Steiner has taken an increased interest in our activities. We must escape and you need to provide cover until we can power up our Dropships and escape. Make sure the APUs that are powering up the Dropships survive. Enemy forces may be heavy and will include 'Mech assets.
19808 Base Defense
19809 Recon Area
19810 Operation 2 Mission 1. Recon. We will be making a hot drop and conducting a recon sweep of the surrounding area. Once this is done, it will allow us to land our forces and begin operations on Kentares IV. This will be your first command opportunity.
19811 Recon Area
19812 Raid Depot
19813 Operation 2 Mission 2 Capture Depot. We have located a Steiner base. With a quick strike, we think we can cut off their communications and take control of the base. This will give us some good quality salvage. Enemy resistance will be heavy. Expect 'Mechs supported by combat helicopters.
19814 Raid Depot
19815 Escort Techs
19816 Operation 2 Mission 3. Relieve and Escort Friendly Techs. A group of technicians is pinned down by enemy units. We need to rendezvous with them and escort them to friendly territory. Time is of the essence. The vehicles that the techs are using are very vulnerable, so pay attention to them.
19817 Escort Techs
19818 Capture Base
19819 Operation 2 Mission 4. Capture Base. We have an opportunity to strike at Steiner forces, drive them out of the region, and get a little revenge. An added bonus will be the capture of their launch facilities and satellite control. The war is starting to turn, let's make this count.
19820 Capture Base
19821 Sweep and Destroy
19822 Operation 3 Mission 1. Sweep And Destroy. A Steiner Dropship has crashed and we may have a chance to capture it and further cripple Steiner's ability to move troops. Scout the nearby area and brush aside the enemy 'Mech screen.
19823 Sweep and Destroy
19824 Capture Supply Convoy
19825 Operation 3 Mission 2. Capture Supply Convoy. Steiner is attempting to move repair supplies, technicians, and reinforcements to a Dropship. Intercept the convoy, destroy the military forces, and capture the convoy. They are ahead of you on the mountain paths, so move fast.
19826 Capture Supply Convoy
19827 Destroy Dropship
19828 Operation 3 Mission 3. Destroy Dropship. We can take a strike at the Steiner Dropship. It is crippled, but that doesn't mean it will not get its weapons online. If it does activate its weapons, use range, mobility, and friendly artillery to bring it down. If we win though, we will have a huge advantage over Steiner.
19829 Destroy Dropship
19830 Raid Base
19831 Operation 4 Mission 1. Raid Base. We have the opportunity to raid a large Steiner base as part of a combined arms action. Your job is to guard a convoy of vehicles as they enter the base and loot the supply warehouses. Beware of possible heavy enemy 'Mech forces. Watch for the heat impact of the desert terrain.
19832 Raid Base
19833 Defend Base
19834 Operation 4 Mission 2. Defend Base. Steiner forces are on a major offensive. We need to relieve forces at Nav Alpha and proceed to a large allied base at Nav Beta. You can expect a fierce assault by enemy forces at both locations. Again, watch the impact of the desert heat upon your 'Mechs.
19835 Defend Base
19836 Capture Barges
19837 Operation 4 Mission 3. Capture Barges. There are a number of barges laden with supplies being moved through our operational area. Steiner will doubtlessly be guarding these barges well, but civilians will be captaining the barges. If you can destroy the barge escorts, they will surrender giving us much needed supplies.
19838 Capture Barges
19839 Destroy Factory
19840 Operation 4 Mission 4. Destroy Factory. The destruction of a key ammunitions factory may cripple Steiner operations all over Kentares IV. We will try to strike at and destroy this factory with the help of a local guide in a Swiftwind. Visibility is poor, so short-range weapons may be preferable.
19841 Destroy Factory
19842 Capture Convoy
19843 Operation 4 Mission 5. Capture Prisoner Convoy. A group of your father's veteran Mechwarriors is being moved to a prisoner camp for possible execution. We have helicopter assets standing by for a rescue attempt. We will strike at the convoy, destroy its escorts, and then move the convoy to an LZ for extraction.
19844 Capture Convoy
19845 Liberate Camp
19846 Operation 4 Mission 6. Liberate Prisoner Camp. We have obtained reliable information regarding the location of the Steiner prisoner camp. Resistance will be strong, but we need to strike at this camp and liberate the prisoners. Be prepared for fierce fighting involving the largest 'Mechs you have seen to this point.
19847 Liberate Camp
19848 Destroy Bombers
19849 Operation 5 Mission 1. Destroy Bombers. Steiner air assets based in a hidden base somewhere in the swamp land to the south of Vale may be used as a weapon of terrorism. We cannot let them threaten the local populace any longer. Destroy the bombers and the control tower to end this threat to all non-combatants in the area.
19850 Destroy Bombers
19851 Destroy Patrols
19852 Operation 5 Mission 2. Destroy Patrols. We need to split up to cover all threats to the civilian populace. Your job will be to sweep through the swamp and eliminate all enemy patrols. You can expect mostly Hovercraft, but do not underestimate Steiner.
19853 Destroy Patrols
19854 Defend Exodus
19855 Operation 5 Mission 3. Defend Exodus. The city of Vale is endangered, in spite of our best efforts. We have been evacuating civilians, but time is short. Two civilian ships remain at the docks still taking on civilians. We need to buy these ships as much time as possible and guard them as they attempt to get out to sea.
19856 Defend Exodus
19857 Recon In Force
19858 Operation 6 Mission 1. Reconnaissance In Force. We are entering a thick, urban environment to deal the final blow to Steiner. We need to scout and destroy any Steiner units that we uncover. Urban fighting is often close range and brutal. Staying aware of your surroundings will increase the chance of survival.
19859 Recon In Force
19860 Rescue Pilots
19861 Operation 6 Mission 2. Rescue Pilots. There are friendly 'Mech pilots stranded behind enemy lines. Proceed through the Nav Points to locate their position. They will reveal their position with flares. A helicopter will proceed to your location for air evacuation.
19862 Rescue Pilots
19863 Destroy Base
19864 Operation 6 Mission 3. Destroy Base. We have located a Steiner base at the site of the local university. We may be able to get valuable intelligence from the base. 'Mech forces may be light, but reports state that static defenses are heavy. There is a generator you can destroy to deprive these static weapons of power.
19865 Destroy Base
19866 Rescue Sister
19867 Operation 6 Mission 4. Rescue Sister. The unit your sister was leading has been overrun. Enter the combat area and search for her location. You must hurry. If Steiner knows your sister is out there, they will not hesitate to fire upon her.
19868 Rescue Sister
19869 Capture Supplies
19870 Operation 6 Mission 5. Capture Supplies. Steiner has a cache of weapons hidden somewhere in this city. Proceed through the Nav Points to locate the cache. Beware, Steiner will be ready for you and an ambush is a possibility. A lot was sacrificed for this chance, so make it count.
19871 Capture Supplies
19872 End Game
19873 Operation 7. End Game. It is time to bring an end to this war. Enemy forces will be heavy and desperate. Your targets are the turret control facility and Roland's Dropship. Terminate all units to bring this war to an end.
19874 End Game
19875 Alpine Master Trials
19876 Arctic Master Trials
19877 Desert Master Trials
19878 Basic Training 101
19879 Big City
19880 Central Park
19881 Dustbowl
19882 Frostbite
19883 Gator Bait
19884 Inner City
19885 Lunacy
19886 Timberline
19887 Lunar 1
19888 Operation 1 Mission 1. Destroy Enemy Communication Relay. Our rebellion starts here. We are going to raid and destroy the key component of the Steiner communications net. Enemy forces are light and resistance should be minimal. Destroy the three communications relay stations and Steiner communication will be cut off from Kentares IV.
19889 Lunar 2
19890 Operation 1 Mission 2. Destroy Steiner Missile Vehicles. Steiner is moving missile vehicles through our operational area in preparation for an attack. Sweep the area and destroy the Steiner launch vehicles. The vehicles will be escorted and this escort may include enemy 'Mech forces.
19891 Lunar 3
19892 Operation 1 Mission 3. Destroy Steiner Dropships. We have an opportunity to cripple Steiner's activities on and around Kentares IV. Three Dropships are preparing for take-off. If we strike quickly, we can deliver a decisive blow. Be careful if they get powered up, Dropships can be devastating. Target the mobile APU's to slow down their launch procedure. Also, their engines are vulnerable to attack.
19893 Lunar 4
19894 Operation 1 Mission 4. Defend Landing Facilities. Steiner has taken an increased interest in our activities. We must escape and you need to provide cover until we can power up our Dropships and escape. Make sure the APU's that are powering up the Dropships survive. Enemy forces may be heavy and will include 'Mech assets.
19895 Arctic 1
19896 Operation 2 Mission 1. Recon. We will be making a hot drop and conducting a recon sweep of the surrounding area. Once this is done, it will allow us to land our forces and begin operations on Kentares IV. This will be your first command opportunity.
19897 Arctic 2
19898 Operation 2 Mission 2. Capture Depot. We have located a Steiner base. With a quick strike, we think we can cut off their communications and take control of the base. This will give us some good quality salvage. Enemy resistance will be heavy. Expect 'Mech supported by combat helicopters.
19899 Arctic 3
19900 Operation 2 Mission 3. Relieve and Escort Friendly Techs. A group of technicians is pinned down by enemy units. We need to rendezvous with them and escort them to friendly territory. Time is of the essence. The vehicles that the techs are using are very vulnerable, so mind them.
19901 Arctic 4
19902 Operation 2 Mission 4. Capture Base. We have an opportunity to strike at Steiner forces, drive them out of the region, and get a little revenge. An added bonus will be the capture of their launch facilities and satellite control. The war is starting to turn, let's make this count.
19903 Alpine 1
19904 Operation 3 Mission 1. Destroy Patrols. A Steiner Dropship has crashed and we may have a chance to capture it and further cripple Steiner's ability to move troops. Scout the nearby area and brush aside the enemy 'Mech screen.
19905 Alpine 2
19906 Operation 3 Mission 2. Capture Convoy. Steiner is attempting to move repair supplies, technicians, and reinforcements to a Dropship. Intercept the convoy, destroy the military forces, and capture the convoy. They are ahead of you on the mountain paths, so move fast.
19907 Alpine 3
19908 Operation 3 Mission 3. Destroy Dropship. We can take a strike at the Steiner Dropship. It is crippled, but that doesn't mean it will not get its weapons online. If it does activate its weapons, use range, mobility, and friendly artillery to bring it down. If we win though, we will have a huge advantage over Steiner.
19909 Desert 1
19910 Operation 4 Mission 1. Raid Base. We have the opportunity to raid a large Steiner base as part of a combined arms action. Your job is to guard a convoy of vehicles as they enter the base and loot the supply warehouses. Beware of possible heavy enemy 'Mech forces. Watch for the heat impact of the desert terrain.
19911 Desert 2
19912 Operation 4 Mission 2. Defend Base. Steiner forces are on a major offensive. We need to relieve forces at Nav Alpha and proceed to a large allied base at Nav Beta. You can expect a fierce assault by enemy forces at both locations. Again, watch the impact of the desert heat upon your 'Mechs.
19913 Desert 3
19914 Operation 4 Mission 3. Capture Barges. There are a number of barges laden with supplies being moved through our operational area. Steiner will doubtlessly be guarding these barges well, but civilians will be captaining the barges. If you can destroy the barge escorts, they will surrender giving us much needed supplies.
19915 Desert 4
19916 Operation 4 Mission 4. Destroy Factory. The destruction of a key ammunitions factory may cripple Steiner operations all over Kentares IV. We will try to strike at and destroy this factory with the help of a local guide in a Swiftwind. Visibility is poor, so short-range weapons may be preferable.
19917 Desert 5
19918 Operation 4 Mission 5. Capture Prisoner Convoy. A group of your father's veteran Mechwarriors is being moved to a prisoner camp for possible execution. We have helicopter assets standing by for a rescue attempt. We will strike at the convoy, destroy its escorts, and then move the convoy to an LZ for extraction.
19919 Desert 6
19920 Operation 4 Mission 6. Liberate Prisoner Camp. We have obtained reliable information regarding the location of the Steiner prisoner camp. Resistance will be strong, but we need to strike at this camp and liberate the prisoners. Be prepared for fierce fighting involving the largest 'Mech you have seen to this point.
19921 Swamp 1
19922 Operation 5 Mission 1. Destroy Bombers. Steiner air assets based in a hidden base somewhere in the swamp land, to the south of Vale, may be used as a weapon of terrorism. We cannot let them threaten the local populace any longer. Destroy the bombers and the control tower to end this threat to all non-combatants in the area.
19923 Swamp 2
19924 Operation 5 Mission 2. Destroy Patrols. We need to split up to cover all threats to the civilian populace. Your job will be to sweep through the swamp and eliminate all enemy patrols. You can expect mostly Hovercraft, but do not underestimate Steiner.
19925 Swamp 3
19926 Operation 5 Mission 3. Defend Exodus. The city of Vale is endangered, in spite of our best efforts. We have been evacuation civilians, but time is short. Two civilian ships remain at the docks still taking on civilians. We need to buy these ships as much time as possible and guard them as they attempt to get out to sea.
19927 Urban 1
19928 Operation 6 Mission 1. Reconnaissance In Force. We are entering a thick, urban environment to deal the final blow to Steiner. We need to scout and destroy any Steiner units that we uncover. Urban fighting is often close range and brutal. Staying aware of your surroundings will increase the chance of survival.
19929 Urban 2
19930 Operation 6 Mission 2. Rescue Pilots. There are friendly 'Mech pilots stranded behind enemy lines. Proceed through the Nav Points to locate their position. They will reveal their position with flares. A helicopter will proceed to your location for air evacuation.
19931 Urban 3
19932 Operation 6 Mission 3. Destroy Base. We have located a Steiner base at the site of the local university. We may be able to get valuable intelligence from the base. 'Mech forces may be light, but reports state that static defenses are heavy. There is a generator you can destroy to deprive these static weapons of power.
19933 Urban 4
19934 Operation 6 Mission 4. Rescue Sister. The unit your sister was leading has been overrun. Enter the combat area and search for her location. You must hurry. If Steiner knows your sister is out there, they will not hesitate to fire upon her.
19935 Urban 5
19936 Operation 6 Mission 5. Capture Supplies. Steiner has a cache of weapons hidden somewhere in this city. Proceed through the Nav Points to locate the cache. Beware, Steiner will be ready for you and an ambush is a possibility. A lot was sacrificed for this chance, so make it count.
19937 Palace Master Trials
19965
19966 Drop Point: Striker Lance will start the search for the miners from this ravine.
19967 Drop Point
19968 Snow Job
19969 PalaceGates
20000 city center
20001 Nav Alpha
20002 Nav Beta
20003 park
20004 Team 1
20005 Team 1 Drop Zone
20006 Team 2
20007 Team 2 Drop Zone
20008 Team 3 Drop Zone
20009 Team 4 Drop Zone
20010 Team 5 Drop Zone
20011 Team 6 Drop Zone
20012 Team 7 Drop Zone
20013 Team 8 Drop Zone
20014 Central Park Waves
20015 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20034 Blue Flag
20035 Red Flag
20036 Dustbowl Waves
20037 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20038 Frostbite Waves
20039 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20040 Gator Bait Waves
20041 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20042 Inner City Waves
20043 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20044 Lunacy Waves
20045 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20046 Timberline Waves
20047 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20048 Snow Job Waves
20049 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20050 Palace Gate Waves
20051
20064 Nav Alpha: Move up the slope to this position and continue through the Nav points to the mining facility.
20065 Nav Alpha
20066
20067 Nav Beta: Be alert. The mining facility is just beyond the ridge. Striker Lance should be able to get a good view of the target area from the high surrounding hills.
20068 Nav Beta
20069
20070 Nav Gamma: This is the location of the mining facility. Find out why we have lost contact, and report back to operations. Engage any unauthorized vehicles encountered and secure all company assets.
20071 Nav Gamma
20072
20073 Drop Point: From this point on, you are on your own. Move into position to complete first objective.
20074 Drop Point
20075
20076 Nav Alpha: Satellite surveillance indicates a protected firing position here, which makes it a good place to execute your first objective.
20077 Nav Alpha
20078
20079 Nav Beta: Satellite surveillance indicates a protected firing position here, which makes it a good place to execute your second objective.
20080 Scrub 1
20081 Operation 2 Mission 1. Breakout. Your lance will be landing at the Kentares IV spaceport smuggled aboard a Corvatti dropship. You must get your lancemates and support vehicles out of the spaceport safely. The Legion is counting on you to pave the way.
20082 Scrub 2
20083 Operation 2 Mission 2. Clear the Skies. Your lance has been pursued and harassed by enemy aircraft ever since leaving the spaceport. That is about to change. A quick strike at the local air base will eliminate Dresari air cover and open up tactical options.
20084 Scrub 3
20085 Operation 2 Mission 3. 'Mech Heist. In upcoming missions you will be facing larger 'Mechs and more of them. We need to get heavier 'Mechs; there are few problems the Legion cannot solve with sufficient firepower. The local Dresari 'Mech Base is close to a massive battle with Rebel forces. This gives Striker Lance an opportunity to quickly liberate some 'Mech chassis, as well as bloody Dresari's nose.
20086 Mountain 1
20087 Operation 3 Mission 1. Flank Guard. The rest of the Legion has landed on Kentares IV. While they stage for battle, your lance has pulled a scouting detail. Patrol the Nav Points along the flank of the Legion base. If you find any Dresari forces, teach them the error of their ways.
20088 Mountain 2
20089 Operation 3 Mission 2. Mountain Depot. The Black Knight Legion has suffered worse defeats and treachery, and still come back from the ashes. The Dresari forces will not be expecting a full-scale attack after the foul carnage they delivered. A local mountain depot has supplies the Legion can use to rebuild. You must eliminate its defenses and guard the salvage team.
20090 Scrub 5
20091 Operation 2 Mission 5. MODL. We have an op order detailing the patrol route of the two MODLs guarding the Hadari Scrubland. The MODLs are guarded by several medium and heavy 'Mech patrols. Striker Lance will ambush them as they pass through a destroyed base. This will enable the Legion to touch down.
20092 Mountain 3
20093 Operation 3 Mission 3. Prison Break. Recon reports that several surviving Black Knight Legionnaires are being held in a remote detention center in the Cascade Mountains. Several key members of the Kentares Free Army have been imprisoned here as well.
20096 Mountain 4
20097 Operation 3 Mission 4. Mountain Assault. It is time to turn the tables on Dresari's forces. Utilizing your newly acquired weapons, launch an assault on the Dresari stronghold and bring down its defense systems.
20098 Mineral 1
20099 Operation 1 Mission 1. Missing Miners. The Black Knight Legion has been contracted by the Steiner-backed Corvatti Corporation to halt pirate raids at a mining colony on a cold, lifeless planet. Colonel Lawhorn has tasked you with investigating a facility that lost contact two days ago. Take Striker Lance out to sweep the area.
20100 Mineral 3
20101 Operation 1 Mission 3. Safeguard. Rendezvous with a Corvatti convoy hauling crystal to a processing plant. Flanker Lance is currently escorting the convoy. Striker will relieve them and provide overwatch for the last leg of the route.
20102 Scrub 6
20103 Operation 2 Mission 6. Kill Casey. The Legion has arrived on Kentares and is preparing several assaults against key Dresari assets. The Colonel has hand-picked you to eliminate an important member of Dresari's cadre: Casey Nolan.
20104 Ruins 1
20105 Operation 4 Mission 1. Staging Ground. Take Striker Lance and scout a perspective staging ground on the outskirts of the city. Reports indicate intense fighting, so you will have to clear the area of all enemy resistance.
20106 Ruins 2
20107 Operation 4 Mission 2. Checkpoint Checkout. Dresari forces have imposed martial law on the city via a series of heavily fortified checkpoints. Take the checkpoints out and weaken Ian's chokehold on the city. Intel reports many assault 'Mechs in the operational area, so watch your back.
20108 Volcano 1
20109 Operation 5 Mission 1. Final Countdown. The Legion is in orbit around a volcanic rock named Voltrat 3. Hot drop into a missile installation and wire the missiles to target the Steiner bases on the moon's surface. Watch out for the lava - it can heat up a 'Mech, or worse!
20110 Mineral 4
20111 Operation 1 Mission 4. Seek and Destroy. Intel reports that the pirates are preparing to blast off with all the crystal they can carry. Take out any space-worthy vessels before they make one last crystal haul. Time to put these pirates out of business for good.
20112 Ruins 3
20113 Operation 4 Mission 3. Lion's Mouth. The majority of Ian Dresari's urban forces has amassed at Lion Base. A victory here by the Legion could prove to be the final blow that topples Dresari's reign once and for all.
20114 Ruins 4
20115 Operation 4 Mission 4. Revenge. The rebels have taken control of the city, but your job is not yet complete. Ian Dresari dealt a devastating blow to the Legion. The Colonel and many comrades now lie dead on Kentares soil. Follow Ian to the palace and make him pay.
20116 Scrub 4
20117 Operation 2 Mission 4. Canyon Ambush. Recon reports that a group of Dresari 'Mechs and assorted support vehicles may be closing in on you. Utilize the local terrain to set an ambush.
20118 Volcano 2
20119 Operation 5 Mission 2. The Gauntlet. Voltrat 3 is home to a Steiner school for elite 'Mech pilots. These guys are some of the best Steiner has to offer, and you'll need to take them out in order to reach Major Dupree. Teach them a lesson Legion style.
20120 Volcano 3
20121 Operation 5 Mission 3. Pillage. Before you go after Major Dupree, put a dent in the Steiner war machine by taking out their Mechworks. The salvage from this mission should give the Legion a decent edge in the final assault.
20122 Volcano 4
20123 Operation 5 Mission 4. Pay Day. Time to show Dupree how the Legion deals with a doublecross. Bring the battle to her front doorstep and take her out. This one's for the Colonel!
20124 Mineral 2
20125 Operation 1 Mission 2. Stranglehold. First, put a crimp in the pirates' sustainability by destroying their oxygen and water supplies. Then fall back to Nav Gamma, where the Colonel and Alpha Lance are waiting to crush the remaining base defenders.
20192 Nav Beta
20193
20194 Nav Gamma: This is where Alpha Lance will be powered down, waiting in ambush. After completing the first two objectives, lead any hostile 'Mechs encountered to this site for the ambush.
20195 Nav Gamma
20196
20197 This is the location of the first target, the pirates' oxygen storage. Destroying this should put a severe crimp on their sustainability.
20198 Oxygen storage
20199
20200 This is the location of the second target, the pirates' water processing plant. Destroying this should put a severe crimp on their sustainability.
20201 Water processor
20202
20203 Drop Point: Striker Lance should pick up the Corvatti Convoy on visual near this area.
20204 Drop Point
20205
20206 Nav Alpha: Relieve Striker Lance here and begin escorting the Corvatti Convoy to the supply depot.
20207 Nav Alpha
20208
20209 Nav Beta: Turn north here and move around the crater toward Nav Gamma.
20210 Nav Beta
20211
20212 Nav Gamma: Watch for crystal formations that may impede convoy's progress. From here, the convoy travels northeast towards Nav Delta.
20213 Nav Gamma
20214
20215 Nav Delta: From this point, move the convoy straight into the base, where Striker Lance will remain until relieved.
20216 Nav Delta
20217
20218 Nav Epsilon: The convoy will await further orders here. Protect them from any enemy threat.
20219 Nav Epsilon
20220
20221 Drop Point: Striker Lance will start their search for the pirates from this location. Be alert, as scout vehicles have reported pirate movements in this area.
20222 Drop Point
20223
20224 Nav Alpha: Run the Nav points and report any dropship sightings as priority traffic. Operational orders are to destroy any pirate resistance you encounter on patrol.
20225 Nav Alpha
20226
20227 Nav Beta: Run the Nav points and report any dropship sightings as priority traffic. Operational orders are to destroy any pirate resistance you encounter on patrol.
20228 Nav Beta
20229
20230 Nav Gamma: Run the Nav points and report any dropship sightings as priority traffic. Operational orders are to destroy any pirate resistance you encounter on patrol.
20231 Nav Gamma
20232
20233 Nav Delta: Run the Nav points and report any dropship sightings as priority traffic. Operational orders are to destroy any pirate resistance you encounter on patrol.
20234 Nav Delta
20235
20236 Drop Point: Start your patrol of the surrounding area from this location.
20237 Drop Point
20238
20239 Nav Alpha: Scout the Nav points with your chosen lancemate.
20240 Nav Alpha
20241
20242 Nav Beta: Scout the Nav points with your chosen lancemate.
20243 Nav Beta
20244
20245 Nav Gamma: Scout the Nav points with your chosen lancemate.
20246 Nav Gamma
20247
20248 Nav Delta: Scout the Nav points with your chosen lancemate.
20249 Nav Delta
20250
20251 Nav Epsilon: Scout the Nav points with your chosen lancemate.
20252 Nav Epsilon
20253
20254 Intel suggests this lake is too shallow for large enemy boats to navigate. We shouldn't have to worry about a sea attack. Striker Lance will keep radar active and report any contacts as priority traffic.
20255 Shallow lake
20256
20257 Drop Point: Striker Lance will approach the depot from this location, expect resistance from this point on.
20258 Drop Point
20259
20260 Nav Alpha: This marks the center of the 'Mech supply depot, expect heavy static and 'Mech defenses.
20261 Nav Alpha
20262
20263 Nav Beta: Secure the Dresari weapon warehouse at this location; we expect to find quite a haul in salvage here.
20264 Nav Beta
20265
20266 Nav Gamma: Secure the Dresari 'Mech repair facilities at this location, Striker Lance may use the hill to the North to gain tactical advantage.
20267 Nav Gamma
20268
20269 Nav Delta: Secure the Dresari factory at this location. The hill just to the South can be used to divide any defending forces or mask the movements of Striker Lance.
20270 Nav Delta
20271
20272 Patrol boats on recon of this area report Dresari 'Mech activity near the river. This river is shallow and empties into a lake near the mountain depot.
20273 Dresari patrols
20274
20275 Drop Point: Striker Lance will approach from this location. Use the terrain to your advantage. Choose your point of entry and execute the rescue operations.
20276 Drop Point
20277
20278 Nav Alpha: Secure the prisoner barracks at this location. Nestled under a tall mountain, these barracks are well protected. Ensure Striker Lance does not injure the prisoners with collateral damage.
20279 Nav Alpha
20280
20281 Nav Beta: Secure the prisoner barracks at this location. Expect an enemy crossfire, Striker Lance may choose to clear an entire area before advancing too far into the base. Ensure Striker Lance does not injure the prisoners with collateral damage.
20282 Nav Beta
20283
20284 Nav Gamma: Secure the prisoner barracks at this location, terrain in this area of the map may be exploited for defensive or offensive benefit. Ensure Striker Lance does not injure the prisoners with collateral damage.
20285 Nav Gamma
20286
20287 Drop Point: Striker Lance will assault the base from this location.
20288 Drop Point
20289
20290 Nav Alpha: Move to this location to destroy the static defenses that protect the entrance to the base. The entrance is a gradual slope up to the plateau flanked on either side with heavy turret emplacements.
20291 Nav Alpha
20292
20293 Nav Beta: Destroy all aircraft buildings at this location. Expect 'Mech and aerial resistance.
20294 Nav Beta
20295
20296 Nav Gamma: Destroy all helipads at this location. Expect 'Mech and aerial resistance.
20297 Nav Gamma
20298
20299 The approach to the mountain base has been walled off to slow any attacking force. Intelligence reports there might be a break in the walls at this location. These areas are ideal unless Striker Lance is equipped with jump capable 'Mechs.
20300 Breaks in defense
20301
20302 The approach to the mountain base has been walled off to slow any attacking force. Intelligence reports there may be a break through the walls at this location. These areas are ideal unless Striker Lance is equipped with jump capable 'Mechs.
20303 Breaks in defense
20304
20305 Drop Point: Striker Lance will approach from this area.
20306 Drop Point
20307
20308 The situation in the city seems very volatile. Nav points will be assigned as the op progresses. Be prepared to roll with the punches, Black Knight.
20309 General
20310
20311 Drop Point: Striker Lance will approach from this area. Radar in the city can be unreliable due to the concentration of civilian vehicles, electrical systems, and the concrete and metal buildings. This can effectively reduce the range of sensors. On a positive note, this will make it unlikely that you'll be spotted before the operation.
20312 Drop Point
20313
20314 Nav Alpha: This is the first checkpoint that needs to be taken out. Expect any combination of mobile turrets, 'Mechs, and heavy vehicles.
20315 Nav Alpha
20316
20317 Nav Beta: This is the second checkpoint that needs to be taken out. Expect any combination of mobile turrets, 'Mechs, and heavy vehicles.
20318 Nav Beta
20319
20320 Nav Gamma: This is the third checkpoint that needs to be taken out. Expect any combination of mobile turrets, 'Mechs, and heavy vehicles.
20321 Nav Gamma
20322
20323 Nav Delta: This is the fourth checkpoint that needs to be taken out. Expect any combination of mobile turrets, 'Mechs, and heavy vehicles.
20324 Nav Delta
20325
20326 Drop Point: Striker Lance will approach from here. The entire area is under heavy surveillance, so it's likely Dresari will know we're coming.
20327 Drop Point
20328
20329 Nav Alpha: This is Lion Base, the heart of Ian Dresari's forces in the city. Many of his forces are pinned down in scattered fights with the rebels elsewhere. The base has never been this vulnerable before. But even in its current state it has formidable defenses - Calliope turrets and heavy and assault 'Mechs. Destroy all the critical base buildings.
20330 Nav Alpha
20331
20332 These are the central government buildings of Kentares IV. Ian Dresari established Lion Base just north of it to consolidate his power.
20333 Government Buildings
20334
20335 Drop Point: Striker Lance will approach from the southern road to the palace.
20336 Drop Point
20337
20338 Nav Alpha: Approach this location and look for Ian Dresari and the last of his Mechwarriors. He could be anywhere on the palace grounds.
20339 Nav Alpha
20340
20341 Shortly after Ian Dresari ascended the ducal throne the rebels staged a surprise attack on the palace. They were soundly defeated by Ian's forces. Before repairs to the palace could be completed, Ian deserted the palace for a more central HQ at Lion Base in order to quell the rebellion.
20342 Palace history
20343
20344 Drop Point: This is where the Corvatti Corporation dropship will land in the spaceport. Your lance and support vehicles will have to deploy rapidly.
20345 Drop Point
20346
20347 Expect some defenses at the entrance to the spaceport. Most likely static turret emplacements and perhaps some 'Mech support.
20348 Static defenses
20349
20350 There is a bridge right outside of the spaceport.
20351 Spaceport Bridge
20352
20353 Nav points will be assigned as the op progresses.
20354 General
20355
20356 Drop Point: Striker Lance will approach from here.
20357 Drop Point
20358
20359 Nav Alpha: One of our techs, Howler, is here with a blackout emitter. Once contact is made with the enemy he will block long range transmissions.
20360 Nav Alpha
20361
20362 Nav Beta: This is the center of the ruined rebel base. Several weeks ago Dresari 'Mech forces with heavy fighter support destroyed the base and scattered the rebels in the area. Currently the area has no tactical significance and is deserted.
20363 Nav Beta
20364
20365 The MODLs will be approaching from the south along the road. They have limited mobility and are unlikely to stray from the highway. The MODLs themselves have relatively weak defensive capabilities, but they will have many 'Mech escorts.
20366 MODL approach
20367
20368 Drop Point: Striker Lance will approach the air base from this direction. If all goes well we can sneak to this point undetected.
20369 Drop Point
20370
20371 Nav Alpha: This is the Dresari air base. Reports indicate it is primarily a helicopter base, but it does have an airstrip for Stilletos and other fighters. Expect heavy air activity in the region. Taking out the air control tower and aircraft hangar should clear the skies long enough for us to carry out the rest of our operations.
20372 Nav Alpha
20373
20374 Expect 'Mech patrols on the perimeter of the air base.
20375 Airbase Patrols
20376
20377 Drop Point: Striker Lance should approach the 'Mech Base from this location.
20378 Drop Point
20379
20380 Nav Alpha: There is a Communications Array at Nav Alpha. Destroying this should make it harder for the base to coordinate its defenses.
20381 Nav Alpha
20382
20383 Nav Beta: There is a mesa between here and the 'Mech base. Intel does not know whether a southern or northern approach is more favorable.
20384 Nav Beta
20385
20386 Nav Gamma: This is the 'Mech Base. The best chassis are on the battle front, but there should be some damaged chassis we can make operational with our support techs. There will be many turret emplacements around the perimeter. Destroy the turret control tower quickly to minimize the base's offensive capabilities. Once you eliminate all enemy threats on the base, defend the technicians as they get to work.
20387 Nav Gamma
20388
20389 To the northeast of here is a Dresari prison facility. Some important rebel leaders are being held here. In the past week the rebels have been fighting a pitched battle to liberate their comrades. Most of the 'Mech Base's forces are supporting the defense of the prison facility.
20390 Prison facility
20391
20392 Two of our support vehicles are hidden here awaiting the all-clear to move in. On the base they will work on getting some of the damaged 'Mechs operational. This will not be a quick process and they'll have to be protected as they work.
20393 Support vehicles
20394
20395 Drop Point: You'll approach from here. Let's hope the cadets mistake you for one of their own.
20396 Drop Point
20397
20398 Nav Alpha: This marks the firing line. Wait to engage until at close range. The terrain should allow you to move in and out of visual contact until you are in close range.
20399 Nav Alpha
20400
20401 Ian Dresari schools his best Mechwarriors at this compound, but today, you are the one who teaches them a lesson or two . This school was founded to honor Ian Dresari's triumphant homecoming and as a symbol of his commitment to stay. Destroying the students stationed here will send a message across Kentares.
20402 Mechwarrior School
20403
20404 Drop Point 1: This is where you will lay in wait. Do not move far from your start point until you are ready to spring the ambush, the enemy may spot you.
20405 Drop Point
20406
20407 Nav Alpha: This is where the rest of Striker Lance will wait for you to spring the trap.
20408 Nav Alpha
20409
20410 Enemy 'Mechs and vehicles will be approaching from this side of the canyon.
20411 Enemy forces
20412
20413 Once the leading Dresari 'Mech is about here your lancemates will be ready for a coordinated attack. Once you fire, your lancemates will pounce.
20414 Ambush location
20415
20416 Drop Point: A Legion dropship will be landing here. Striker Lance will land close to the dropship. The dropship should be able to defend itself with its own armaments. We should be able to catch the Steiner forces by surprise.
20417 Drop Point
20418
20419 Nav Alpha: A nav point right outside of the missile base. The path should be relatively clear of the lava fields.
20420 Nav Alpha
20421
20422 Nav Beta: This is one of the Voltrat 3 missile bases. As soon as you clear the base defenders Coyote will fly in and unload specialists who will arm and launch the missiles.
20423
20424 Drop Point 1: You will approach from here.
20425 Drop Point
20426
20427 Drop Point 2: Your lancemates are returning from their recon of the Academy's field training facility. They will be coming from this direction to rendezvous with you.
20428 Drop Point
20429
20430 Nav Beta: This is a field training facility for the Voltrat 3 Academy. Most of the cadets were conducting field exercises here when we landed. Eliminate the cadet defenders and all base defenses. The cadets are all skilled Mechwarriors. In their hands even Medium 'Mechs can be very dangerous. So treat all opponents with caution.
20431 Nav Beta
20432
20433 Nav Gamma: This is the rally point for Striker Lance. They'll be heading here to regroup with you.
20434 Nav Gamma
20435
20436 Cain's Hammer Lance is approaching from the north and will be fighting off the cadets to the north of the Academy.
20437 Hammer Lance
20438
20439 Drop Point: Striker Lance will approach from the road to the south of the Mechworks facility. The missile attack has probably disrupted Steiner enough that the defenders should have no idea you're coming.
20440 Drop Point
20441
20442 Nav Alpha: This is the Voltrat 3 Mechworks, loaded with BattleMechs fresh off the production line and ripe for appropriation. Your task is to clear the defenses then provide cover for Coyote as he leads a group of Legion technicans and pilots to pillage some new 'Mechs. The 'Mechs will have minimal security, so the pilots may be able to get them operational very quickly.
20443 Nav Alpha
20444
20445 Drop Point: Striker Lance will move quickly from the drop zone, engage hostiles, and watch for hot spots on the planet's surface.
20446 Drop Point
20447
20448 Nav Alpha: The first Nav on the way to the base... and Major Dupree. In between two major peaks, expect lava hot spots and heavy resistance.
20449 Nav Alpha
20450
20451 Nav Beta: The second Nav on the way to the base... and Major Dupree. The base should be in visual range, look for heavy static and 'Mech defenses.
20452 Nav Beta
20453
20454 Nav Gamma: Intel has determined the HQ as the most probable location of the major. Move to Nav Gamma, secure the area; and the Black Legion will serve Major Dupree an icy cold dish, on this hot planet.
20455 Nav Gamma
20456 'Missing Miners'
20457 'Stranglehold'
20458 'Safeguard'
20459 'SeekAndDestroy'
20460 'Breakout'
20461 'MODL'
20462 'Clear the Skies'
20463 ' 'Mech Heist'
20464 'Kill Casey'
20465 'Canyon Ambush'
20466 'Betrayal'
20467 'Betrayal'
20468 'Depot'
20469 'Prison'
20470 'Assault'
20471 'Staging Ground'
20472 'Checkpoint Check Out'
20473 'Lion's Mouth'
20474 'Revenge'
20475 'Holdout'
20476 'Gauntlet'
20477 'Pillage'
20478 'Pay Day'
20479 Mineral 1
20480 Operation 1 Mission 1. Missing Miners. The Black Knight Legion has been contracted by the Steiner-backed Corvatti Corporation to halt pirate raids at a mining colony on a cold, lifeless planet. Colonel Lawhorn has tasked you with investigating a facility that lost contact two days ago. Take Striker Lance out to sweep the area.
20481 Mineral 2
20482 Operation 1 Mission 2. Stranglehold. First, put a crimp in the pirates' sustainability by destroying their oxygen and water supplies. Then fall back to Nav Gamma, where the Colonel and Alpha Lance are waiting to crush the remaining base defenders.
20483 Mineral 3
20484 Mineral 4
20485 Operation 1 Mission 4. Seek and Destroy. Intel reports that the pirates are preparing to blast off with all the crystal they can carry. Take out any space-worthy vessels before they make one last crystal haul. Time to put these pirates out of business for good.
20486 Scrub 1
20487 Operation 2 Mission 1. Breakout. Your lance will be landing at the Kentares IV spaceport smuggled aboard a Corvatti dropship. You must get your lancemates and support vehicles out of the spaceport safely. The Legion is counting on you to pave the way.
20488 Scrub 5
20489 Operation 2 Mission 5. MODL. We have an op order detailing the patrol route of the two MODLs guarding the Hadari Scrubland. The MODLs are guarded by several medium and heavy 'Mech patrols. Striker Lance will ambush them as they pass through a destroyed base. This will enable the Legion to touch down.
20490 Scrub 2
20491 Operation 2 Mission 2. Clear the Skies. Your lance has been pursued and harassed by enemy aircraft ever since leaving the spaceport. That is about to change. A quick strike at the local air base will eliminate Dresari air cover and open up tactical options.
20492 Scrub 3
20493 Operation 2 Mission 3. 'Mech Heist. In upcoming missions you will be facing larger 'Mechs and more of them. We need to get heavier 'Mechs; there are few problems the Legion cannot solve with sufficient firepower. The local Dresari 'Mech Base is close to a massive battle with Rebel forces. This gives Striker Lance an opportunity to quickly liberate some 'Mech chassis, as well as bloody Dresari's nose.
20494 Operation 2 Mission 6. Kill Casey. The Legion has arrived on Kentares and is preparing several assaults against key Dresari assets. The Colonel has hand-picked you to eliminate an important member of Dresari's cadre: Casey Nolan.
20495 Scrub 4
20496 Operation 2 Mission 4. Canyon Ambush. Recon reports that a group of Dresari 'Mechs and assorted support vehicles may be closing in on you. Utilize the local terrain to set an ambush.
20497 Mountn 1
20498 Operation 3 Mission 1. Flank Guard. The rest of the Legion has landed on Kentares IV. While they stage for battle, your lance has pulled a scouting detail. Patrol the Nav Points along the flank of the Legion base. If you find any Dresari forces, teach them the error of their ways.
20499 Mountn 2
20500 Operation 3 Mission 2. Mountain Depot. The Black Knight Legion has suffered worse defeats and treachery, and come back from the ashes. The Dresari forces will not be expecting a full-scale attack after the foul carnage they delivered. A local mountain depot has supplies the Legion can use to rebuild. You must eliminate its defenses and guard the salvage team.
20501 Mountn 3
20502 Operation 3 Mission 3. Prison Break. Recon reports that several surviving Black Knight Legionnaires are being held in a remote detention center in the Cascade Mountains. Several key members of the Kentares Free Army have been imprisoned here as well.
20503 Mountn 5
20504 Operation 3 Mission 4. Mountain Assault. It is time to turn the tables on Dresari's forces. Utilizing your newly acquired weapons, launch an assault on the Dresari stronghold and bring down its defense systems.
20505 Ruins 1
20506 Operation 4 Mission 1. Staging Ground. Take Striker Lance and scout a perspective staging ground on the outskirts of the city. Reports indicate intense fighting, so you will have to clear the area of all enemy resistance.
20507 Ruins 2
20508 Operation 4 Mission 2. Checkpoint Checkout. Dresari forces have imposed martial law on the city via a series of heavily fortified checkpoints. Take the checkpoints out and weaken Ian's chokehold on the city. Intel reports many assault 'Mechs in the operational area, so watch your back.
20509 Ruins 3
20510 Operation 4 Mission 3. Lion's Mouth. The majority of Ian Dresari's urban forces has amassed at Lion Base. A victory here by the Legion could prove to be the final blow that topples Dresari's reign once and for all.
20511 Ruins 4
20512 Operation 4 Mission 4. Revenge. The rebels have taken control of the city, but your job is not yet complete. Ian Dresari dealt a devastating blow to the Legion. The Colonel and many comrades now lie dead on Kentares soil. Follow Ian to the palace and make him pay.
20513 Volcano 1
20514 Operation 5 Mission 1. Final Countdown. The Legion is in orbit around a volcanic rock named Voltrat 3. Hot drop into a missile installation and wire the missiles to target the Steiner bases on the moon's surface. Watch out for the lava - it can heat up a 'Mech, or worse!
20515 Volcano 2
20516 Operation 5 Mission 2. The Gauntlet. Voltrat 3 is home to a Steiner school for elite 'Mech pilots. These guys are some of the best Steiner has to offer, and you'll need to take them out in order to reach Major Dupree. Teach them a lesson Legion style.
20517 Volcano 3
20518 Operation 5 Mission 3. Pillage. Before you go after Major Dupree, put a dent in the Steiner war machine by taking out their Mechworks. The salvage from this mission should give the Legion a decent edge in the final assault.
20519 Volcano 4
20520 Operation 5 Mission 4. Pay Day. Time to show Dupree how the Legion deals with a doublecross. Bring the battle to her front doorstep and take her out. This one's for the Colonel!
20521 Alpine Master Trials
20522 Arctic Master Trials
20523 Desert Master Trials
20524 Palace Master Trials
20525 Basic Training 101
20526 Big City
20527 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20528 Big City Waves
20529 Central Park
20530 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20531 Central Park Waves
20532 Dustbowl
20533 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20534 Dustbowl Waves
20535 Frostbite
20536 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20537 Frostbite Waves
20538 Gator Bait
20539 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20540 Gator Bait Waves
20541 Inner City
20542 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20543 Inner City Waves
20544 Lunacy
20545 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20546 Lunacy Waves
20547 Timberline
20548 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20549 Timberline Waves
20550 Snow Job
20551 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20552 Snow Job Waves
20553 PalaceGates
20554 Perfect Practice Makes Perfect! Choose all possible conditions and fight against waves of up to four opponents. Wave battle is a quick way to hone your individual or team skills. The mission will continue until you or your opponents are victorious. Hit the ESC key at any time to pause or return to the Main menu. Good luck and good hunting!
20555 Palace Gate Waves
21000 Nav Center
21001 Team 1 Drop Zone
21002 Team 2 Drop Zone
21003 Team 3 Drop Zone
21004 Team 4 Drop Zone
21006 Flag
22000 control tower
22001 Nav Alpha
22002 Nav Beta
22003 Team 1 Drop Zone
22004 Team 2 Drop Zone
22005 team1
22006 team2
22010 Flag
22011 Blue Flag
22012 Red Flag
22500 Nav Center
22501 Team 1 Drop Zone
22502 Team 2 Drop Zone
22504 Flag
23000 center parking
23001 Team 1 Drop Zone
23002 Team 2 Drop Zone
23003 Team 3 Drop Zone
23004 Team 4 Drop Zone
23500 Nav Center
23501 objective_tower1
23502 objective_tower2
23503 objective_tower3
23504 listeningpost
23505 Team 1 Drop Zone
23506 Team 2 Drop Zone
23507 Team 3 Drop Zone
23508 Team 4 Drop Zone
25000 Nav Alpha
25001 Nav Beta
25002 Nav Delta
25003 Nav Gamma
25004 William Dresari
25006 Hrothgar
25007 Turret Power Generator
25008 Failed: Destroy Turret Generator
25009 Success: Turret Generator destroyed
25010 Primary: Destroy Turret Generator at Nav Beta
25011 Destroy Turret Generator
25012 Failed: Take out William's Daishi
25013 Success: William's Daishi destroyed
25014 Primary: Take out William's Daishi
25015
25016 Failed: Stop the Dropship from taking off
25017 Success: Dropship destroyed
25018 Primary: Stop the Dropship from taking off at Nav Gamma
25019 Stop The Dropship From Taking Off
25020 Failed: Take out all Elite Guard 'Mechs
25021 Success: Elite Guard 'Mechs neutralized
25022 Primary: Take out all Elite Guard 'Mechs
25023 Take Out All Elite Guard 'Mechs
25500
25501 Fire any weapon to activate your next opponent.
25502
25503
25504
25505 Your first opponent is approaching.
25506
25507
25508
25509 Your second opponent is approaching.
25510
25511
25512
25513 Your third opponent is approaching.
25514
25515
25516
25517 Your fourth opponent is approaching.
25518
25519
25520
25521 You have activated an additional opponent by firing at it.
25522
25523
25524
25525 You have activated an additional opponent by approaching it.
25526
25527
26000 nav_alpha
26001 nav_beta
26002 nav_betweencones
26003 nav_delta
26004 nav_epsilon
26005 nav_gamma
26006 nav_inarea5
26007 nav_inarea6
26008 nav_insection3
26009 nav_jonesfinalteleportend
26010 nav_jonesfinalteleportstart
26011 nav_ncone1
26012 nav_ncone2
26013 nav_scone1
26014 nav_scone2
26015 nav_section1a
26016 nav_section1b
26017 nav_section2a
26018 nav_section2b
26019 nav_section2to3a
26020 nav_section3a
26021 nav_section3b
26022 nav_section4a
26023 nav_section4b
26024 nav_section5a
26025 nav_section5b
26026 nav_section6a
26027 nav_section6b
26028 nav_sectionfinala
26029 nav_sectionfinalb
26030 nav_srmcenter
26031 nav_theta
26032 nav_zeta
26033
26034 Circle around the west tower while facing toward it. HINT: move slowly!
26035
26036
26037
26038 Now do the same thing around the east tower.
26039
26040
26041
26042 Destroy the Calliope turret. This will take a bit more effort than the fuel tanks did.
26043
26044
26045
26046 Destroy all the three Peregrine attack helicopters.
26047
26048
26049
26050 Destroy all five of the short-range missile (SRM) carriers.
26051
26052
26053
26054 Turn around and destroy all of the fuel tanks behind you.
26055
26056
26057
26058 Destroy all six fuel tanks.
26059
26060
26061
26062 Turn around by tilting the joystick left or right or pressing '4' or '6' on the numeric keypad.
26063
26064
26065
26066 Turn around to face Lt. Jones. [Tilt the joystick to the side or press numeric keypad '4' or '6'.]
26067
26068
26069
26070 Fire all of your weapons simultaneously.
26071
26072
26073
26074 Fire weapon group 1 using joystick trigger button 1 or the 'Insert' key.
26075
26076
26077
26078 Use the Vedette to obtain missile lock. Fire weapon group 2 (joystick trigger 2 or 'Home').
26079
26080
26081
26082 Fire weapon group 3 using joystick trigger button 3 or the 'Page Up' key.
26083
26084
26085
26086 Follow Lt. Jones into the next training area (to the south).
26087
26088
26089
26090 Go into the next training area.
26091
26092
26093
26094 Destroy all of the vehicles in this area.
26095
26096
26097
26098 Torso twist left to look at the west tower. Twist the joystick left or use numeric keypad '7'.
26099
26100
26101
26102 Now torso-twist to look at the east tower. [Joystick right-twist or numeric keypad '9']
26103
26104
26105
26106 Use the Nav Point indicator (above) to maneuver to Nav Alpha
26107
26108
26109
26110 Move to Nav Beta
26111
26112
26113
26114 Take your time to get comfortable with your 'Mech. Go to Nav Gamma when you're ready for more training.
26115
26116
26117
26118 Hold off or destroy the hostile 'Mech.
26119
26120
26121
26122 Select Nav Alpha using either joystick button 'B' or the 'N' key on the keyboard
26123
26124
26125
26126 Toggle your current Nav Point back to Nav Beta [Joystick button 'B', or 'N' on the keyboard]
26127
26128
26129
26130 Switch to a cockpit view using the 'V' key on the keyboard.
26131
26132
26133
26134 Now switch to an outside view again.
26135
26136
26137
26138 Set the Ammo Carrier as your target using joystick button 'A' or 'E' on the keyboard.
26139
26140
26141
26142 Now target the Calliope turret again.
26143
26144
26145
26146 Walk backward using either the joystick slider or keys '0' - '9' with the 'Backspace' key.
26147
26148
26149
26150 Move forward using either the joystick slider or the number keys ('0' - '9') on the keyboard.
26151
26152
26153
26154 Move forward to the second tower again. [Use the joystick slider or '0' - '9' on the keyboard.]
26155
26156
26157
26158 Turn around. Walk around the far tower to the left so you end up facing Lt. Jones.
26159
26160
26161
26162 Zoom in using the joystick 'banana button' or '0' on the numeric keypad.
26163
26164
26165 east tower
26166 West Tower
26500 endpoint
26501 midpoint
26502 Nav Alpha
26503 Nav Beta
26504 Nav Delta
26505 Nav Epsilon
26506 Nav Gamma
26507 Failed: Defend rescue chopper
26508 Success: Rescue chopper safe
26509 Primary: Defend rescue chopper
26510 Defend Rescue Chopper
26511 Failed: Defend garage until pilots are in the rescue chopper
26512 Success: Pilots in rescue chopper
26513 Primary: Defend garage until pilots are in the rescue chopper
26514 Defend Garage until Pilots are in the Rescue Chopper
26515 Failed: Find the parking garage holding the downed pilots
26516 Success: Pilots found
26517 Primary: Find the parking garage holding the downed pilots
26518 Find the Parking Garage holding the Downed Pilots
27000 failed: destroy all units at roadblock beta
27001 success: all units at roadblock beta destroyed
27002 primary: destroy all units at roadblock beta
27003 take out all units at roadblock beta
27004 failed: destroy/deactivate all turrets at roadblock beta
27005 success: all turrets at roadblock beta neutralized
27006 primary: destroy/deactivate all turrets at roadblock beta
27007 all turrets at roadblock beta must be neutralized
27008 failed: destroy all units at roadblock gamma
27009 success: all units at roadblock gamma destroyed
27010 primary: destroy all units at roadblock gamma
27011 destroy all units at roadblock gamma
27012 failed: destroy all units at roadblock alpha
27013 success: all units at roadblock alpha destroyed
27014 primary: destroy all units at roadblock alpha
27015 all units at the south roadblock must be destroyed.
27016 failed: destroy/deactivate all turrets at roadblock alpha
27017 success: all turrets at roadblock alpha destroyed/deactivated
27018 primary: destroy/deactivate all turrets at roadblock alpha
27019 all turrets at roadblock alpha must be neutralized
27020 Nav Alpha
27021 Nav Beta
27022 Nav Center
27023 Team 1 Drop Zone
27024 Team 2 Drop Zone
28001 You have 15 seconds to fire any weapon to activate your next opponent.
28005 Your first opponent is approaching.
28009 Your second opponent is approaching.
28013 Your third opponent is approaching.
28017 Your fourth opponent is approaching.
28021 You have activated an additional opponent by approaching it.
28025 You have activated an additional opponent by firing at it.
28028 Nav Master
28029 Failed: You have Failed to destroy the first Master
28030 Success: You have defeated the first Master
28031 Primary: Defeat the first Master, of three
28032 You must be Victorious against Two Masters to Win
28033 Failed: You have Failed to destroy the second Master
28034 Success: You have defeated the second Master
28035 Primary: Defeat the second Master, of three
28036 You must be Victorious against two Masters to win
28037 Failed: You have Failed to destroy the third Master
28038 Success: You have defeated the third Master
28039 Primary: Defeat the third Master, of three
28040 You must be Victorious against Two Masters to Win
28041
28042 You have one minute remaining in this Master Trial.
28043
28044
28500 secondarycommrelay
28502 You have 15 seconds to fire any weapon to activate your next opponent.
28506 Your first opponent is approaching.
28510 Your second opponent is approaching.
28514 Your third opponent is approaching.
28518 Your fourth opponent is approaching.
28522 You have activated an additional opponent by approaching it.
28526 You have activated an additional opponent by firing at it.
28561 Nav Alpha
28562 Nav Master
28563 Failed: You have Failed to destroy the first Master
28564 Success: You have defeated the first Master
28565 Primary: Defeat the first Master, of three
28566 You must be Victorious against Two Masters to Win
28567 Failed: You have Failed to destroy the second Master
28568 Success: You have defeated the second Master
28569 Primary: Defeat the second Master, of three
28570 You must be Victorious against two Masters to win
28571 Failed: You have Failed to destroy the third Master
28572 Success: You have defeated the third Master
28573 Primary: Defeat the third Master, of three
28574 You must be Victorious against Two Masters to Win
28575
28576 You have one minute remaining in this Master Trial.
28577
28578
29001 Fire any weapon to activate your next opponent.
29005 Your first opponent is approaching.
29009 Your second opponent is approaching.
29013 Your third opponent is approaching.
29017 Your fourth opponent is approaching.
29021 You have activated an additional opponent by approaching it.
29025 You have activated an additional opponent by firing at it.
29028 Nav Alpha
29029 Nav Master
29030 Failed: You have Failed to destroy the first Master
29031 Success: You have defeated the first Master
29032 Primary: Defeat the first Master, of three
29033 You must be Victorious against Two Masters to Win
29034 Failed: You have Failed to destroy the second Master
29035 Success: You have defeated the second Master
29036 Primary: Defeat the second Master, of three
29037 You must be Victorious against two Masters to win
29038 Failed: You have Failed to destroy the third Master
29039 Success: You have defeated the third Master
29040 Primary: Defeat the third Master, of three
29041 You must be Victorious against Two Masters to Win
29042
29043 You have 15 seconds to fire any weapon to activate your next opponent.
29044
29045
30000 Attached: \n
30001 Enabled\n
30002 Flag Captured By
30003 Flag Dropped By
30004 Flag Taken By
30005 Not attached\n
30006 Not Enabled\n
30007 Not Visible\n
30008 \n
30009 's Flag Returned To Base
30010 's Flag Captured By
30011 's Flag Dropped By
30012 's Flag Taken By
30013 (Team
30014 )
30015 Team
30016 Team:
30017 Visible\n
30018 %s has joined
30019 %s has left
30020 %s has connected
30021 %s has disconnected
30022 Error
30023 Cannot join the selected game. There may be networking problems or the server may be gone
30024 Cannot join the selected game. The password may be incorrect.
30025 The player name must be set before you can join a game.
30026 The game selected is locked or full.
30027 My Connection
30028 Unable to advertise the game. There may be networking problems or the advertising service may be down.
30029 You must have dial up networking installed to create a new phonebook entry.
30030 Cannot join the selected game. There may be networking problems, or you may have incompatible settings on an ICS server.
30031 %s's Game
30032 Nav Master
30033 turret_power_generator
30034 Failed: You have Failed to destroy the first Master
30035 Success: You have defeated the first Master
30036 Primary: Defeat the first Master, of three
30037 You must be Victorious against Two Masters to Win
30038 Failed: You have Failed to destroy the second Master
30039 Success: You have defeated the second Master
30040 Primary: Defeat the second Master, of three
30041 You must be Victorious against two Masters to win
30042 Failed: You have Failed to destroy the third Master
30043 Success: You have defeated the third Master
30044 Primary: Defeat the third Master, of three
30045 You must be Victorious against Two Masters to Win
30046
30047 You have 15 seconds to fire any weapon to activate your next opponent.
30048
30049
30050
30051 You have one minute remaining in this Master Trial.
30052
30053
30054
30055 Your first opponent is approaching.
30056
30057
30058
30059 Your second opponent is approaching.
30060
30061
30062
30063 Your third opponent is approaching.
30064
30065
30066
30067 Your fourth opponent is approaching.
30068
30069
30070
30071 You have activated an additional opponent by approaching it.
30072
30073
30074
30075 You have activated an additional opponent by firing at it.
30076
30077
30500 Nav Center
30502 Failed: Destroy Turret Generator
30503 Success: Turret Generator Destroyed
30504 Primary: Destroy Turret Generator
30505 Destroy Turret Generator
30506 Failed: Take Out William's Daishi
30507 Success: William's Daishi Destroyed
30508 Primary: Take Out William's Daishi
30509 Take Out William's Daishi
30510 Failed: Stop The Dropship From Taking Off
30511 Success: Dropship Destroyed
30512 Primary: Stop The Dropship From Taking Off
30513 Stop The Dropship From Taking Off
30514 Failed: Take Out All Elite Guard 'Mechs
30515 Success: Elite Guard 'Mechs Neutralized
30516 Primary: Take Out All Elite Guard 'Mechs
30517 Take Out All Elite Guard 'Mechs
30518 Team 1 Drop Zone
30519 Team 2 Drop Zone
31001 Failed: Nav Gamma has not been reached, miner status unknown
31002 Success: Nav Gamma reached
31003 Primary: Sweep all Nav points for pirate activity and investigate base at Nav Gamma
31004 Investigate missing miners at Nav Gamma, protect miners and assets
31005 Failed: Pirate forces now control mining outpost
31006 Success: Pirate threat to mining outpost eliminated
31007 Primary: Neutralize any pirate threat encountered on mission
31008 Neutralize any pirate threat encountered on mission
31009 Failed: Pirate tanks encountered at Nav Alpha remain
31010 Success: Pirate tanks encountered at Nav Alpha eliminated
31011 Primary: Destroy pirate tanks encountered at Nav Alpha
31012 Destroy pirate tanks encountered at Nav Alpha
31013 Failed: Pirate units remain active at Nav Gamma
31014 Success: All pirate units encountered at Nav Gamma eliminated
31015 Primary: Destroy all pirate units encountered at Nav Gamma
31016 Destroy All pirate units encountered at Nav Gamma
31017 Failed: Pirate Units Have Escaped Mining Outpost At Nav Gamma
31018 Success: All Pirate Units Leaving Nav Gamma Eliminated
31019 Primary: Destroy All Pirate Units Leaving Nav Gamma
31020 Destroy All Pirate Units Leaving Nav Gamma
31021 Nav Alpha
31022 Nav Beta
31023 Nav Delta
31024 Nav Gamma
31025 Press F1-F10 Keys To Select And Give Orders To Lancemates
31026 Press F1-F10 Keys To Select And Give Orders To Lancemates
31027 Press F1-F10 Keys To Select And Give Orders To Lancemates
31028 Press F1-F10 Keys To Select And Give Orders To Lancemates
31029 You could have chosen to bring a lancemate on this and most future missions
31030 You could have chosen to bring a lancemate on this and most future missions
31031 You could have chosen to bring a lancemate on this and most future missions
31032 You could have chosen to bring a lancemate on this and most future missions
31100 Operation 1 Mission 1. Missing Miners. The Black Knight Legion has been contracted by the Steiner-backed Corvatti Corporation to halt pirate raids at a mining colony on a cold, lifeless planet. Colonel Lawhorn has tasked you with investigating a facility that lost contact two days ago. Take Striker Lance out to sweep the area.
31101 Operation 1 Mission 2. Stranglehold. First, put a crimp in the pirates' sustainability by destroying their oxygen and water supplies. Then fall back to Nav Gamma, where the Colonel and Alpha Lance are waiting to crush the remaining base defenders.
31102 Operation 1 Mission 3. Safeguard. Rendezvous with a Corvatti convoy hauling crystal to a processing depot. Flanker Lance is currently escorting the convoy. Striker will relieve them and provide overwatch for the last leg of the route.
31103 Operation 1 Mission 4. Seek and Destroy. Intel reports that the pirates are preparing to blast off with all the crystal they can carry. Take out any space-worthy vessels before they make one last crystal haul. Time to put these pirates out of business for good.
31104 Operation 2 Mission 1. Breakout. Your lance will be landing at the Kentares IV spaceport smuggled aboard a Corvatti dropship. You must get your lancemates and support vehicles out of the spaceport safely. The Legion is counting on you to pave the way.
31105 Operation 2 Mission 5. MODL. We have an op order detailing the patrol route of the two MODLs guarding the Hadari Scrubland. The MODLs are guarded by several medium and heavy 'Mech patrols. Striker Lance will ambush them as they pass through a destroyed base. This will enable the Legion to touch down.
31106 Operation 2 Mission 2. Clear the Skies. Your lance has been pursued and harassed by enemy aircraft ever since leaving the spaceport. That is about to change. A quick strike at the local air base will eliminate Dresari air cover and open up tactical options.
31107 Operation 2 Mission 3. 'Mech Heist. In upcoming missions you will be facing larger 'Mechs and more of them. We need to get heavier 'Mechs; there are few problems the Legion cannot solve with sufficient firepower. The local Dresari 'Mech Base is close to a massive battle with Rebel forces. This gives Striker Lance an opportunity to quickly liberate some 'Mech chassis, as well as bloody Dresari's nose.
31108 Operation 2 Mission 6. Kill Casey. The Legion has arrived on Kentares and is preparing several assaults against key Dresari assets. The Colonel has hand-picked you to eliminate an important member of Dresari's cadre: Casey Nolan.
31109 Operation 2 Mission 4. Canyon Ambush. Recon reports that a group of Dresari 'Mechs and assorted support vehicles may be closing in on you. Utilize the local terrain to set an ambush.
31110 Operation 3 Mission 1. Flank Guard. The rest of the Legion has landed on Kentares IV. While they stage for battle, your lance has pulled a scouting detail. Patrol the Nav Points along the flank of the Legion base. If you find any Dresari forces, teach them the error of their ways.
31111 Operation 3 Mission 2. Mountain Depot. The Black Knight Legion has suffered worse defeats and treachery, and come back from the ashes. The Dresari forces will not be expecting a full-scale attack after the foul carnage they delivered. A local mountain depot has supplies the Legion can use to rebuild. You must eliminate its defenses and guard the salvage team.
31120 Operation 3 Mission 3. Prison Break. Recon reports that several surviving Black Knight Legionnaires are being held in a remote detention center in the Cascade Mountains. Several key members of the Kentares Free Army have been imprisoned here as well.
31122 Operation 3 Mission 4. Mountain Assault. It is time to turn the tables on Dresari's forces. Utilizing your newly acquired weapons, launch an assault on the Dresari stronghold and bring down its defense systems.
31123 Operation 4 Mission 1. Staging Ground. Take Striker Lance and scout a perspective staging ground on the outskirts of the city. Reports indicate intense fighting, so you will have to clear the area of all enemy resistance.
31124 Operation 4 Mission 2. Checkpoint Checkout. Dresari forces have imposed martial law on the city via a series of heavily fortified checkpoints. Take the checkpoints out and weaken Ian's chokehold on the city. Intel reports many assault 'Mechs in the operational area, so watch your back.
31125 Operation 4 Mission 3. Lion's Mouth. The majority of Ian Dresari's urban forces has amassed at Lion Base. A victory here by the Legion could prove to be the final blow that topples Dresari's reign once and for all.
31126 Operation 4 Mission 4. Revenge. The rebels have taken control of the city, but your job is not yet complete. Ian Dresari dealt a devastating blow to the Legion. The Colonel and many comrades now lie dead on Kentares soil. Follow Ian to the palace and make him pay.
31127 Operation 5 Mission 1. Final Countdown. The Legion is in orbit around a volcanic rock named Voltrat 3. Hot drop into a missile installation and wire the missiles to target the Steiner bases on the moon's surface. Watch out for the lava - it can heat up a 'Mech, or worse!
31128 Operation 5 Mission 2. The Gauntlet. Voltrat 3 is home to a Steiner school for elite 'Mech pilots. These guys are some of the best Steiner has to offer, and you'll need to take them out in order to reach Major Dupree. Teach them a lesson Legion style.
31129 Operation 5 Mission 3. Pillage. Before you go after Major Dupree, put a dent in the Steiner war machine by taking out their Mechworks. The salvage from this mission should give the Legion a decent edge in the final assault.
31130 Operation 5 Mission 4. Pay Day. Time to show Dupree how the Legion deals with a doublecross. Bring the battle to her front doorstep and take her out. This one's for the Colonel!
31200 Missing Miners
31201 Stranglehold
31202 Safeguard
31203 Seek and Destroy
31204 Breakout
31205 MODL
31206 Clear the Skies
31207 'Mech Heist
31208 Kill Casey
31209 Canyon Ambush
31210 Flank Guard
31211 Mountain Depot
31212 Prison Break
31214 Mountain Assault
31215 Staging Ground
31216 Checkpoint Checkout
31217 Lion's Mouth
31218 Revenge
31219 Final Countdown
31220 The Gauntlet
31221 Pillage
31222 Pay Day
31300 Missing Miners
31301 Stranglehold
31302 Safeguard
31303 Seek and Destroy
31304 Breakout
31305 MODL
31306 Clear the Skies
31307 'Mech Heist
31308 Kill Casey
31309 Canyon Ambush
31310 Flank Guard
31311 Mountain Depot
31312 Prison Break
31314 Mountain Assault
31315 Staging Ground
31316 Checkpoint Checkout
31317 Lion's Mouth
31318 Revenge
31319 Final Countdown
31320 The Gauntlet
31321 Pillage
31322 Pay Day
31500 Col Lawhorn
31501 Oxygen Storage
31502 Processor Control
31503 Water Processor
31504 Failed: The pirates' oxygen storage is still intact
31505 Success: The pirates' oxygen storage has been destroyed
31506 Primary: Destroy the pirates' oxygen storage from Nav Alpha
31507 Destroy the pirates' oxygen storage from the safety of Nav Alpha
31508 Failed: The pirates' water processor is still intact
31509 Success: The pirates' water processor has been destroyed
31510 Primary: Destroy the pirates' water processor from Nav Beta
31511 Destroy the pirates' water processor from the safety of Nav Beta
31512 Failed: The pirate 'Mechs have not reached the ambush at Nav Gamma
31513 Success: The pirate 'Mechs have reached the ambush at Nav Gamma
31514 Primary: Lead the pirate 'Mechs to ambush at Nav Gamma
31515 Lead the pirate 'Mechs to the ambush at Nav Gamma
31516 Failed: The pirate 'Mechs still live at Nav Gamma
31517 Success: All pirate 'Mechs at Nav Gamma have been destroyed
31518 Primary: Destroy pirate 'Mechs with Lawhorn at Nav Gamma
31519 Destroy The Pirates' Oxygen Storage Tanks From The Saftey Of Nav Gamma
31520 Failed: Pirate 'Mech Forces Have Detected You
31521 Success: All Pirate 'Mech Forces Were Caught Unaware
31522 Secondary: Avoid Detection Until The Ambush Is Set
31523 Avoid Detection By Pirate 'Mech Forces Or Alarm Towers
31524 Failed: The Ambush Has Failed, Pirate 'Mechs Survived
31525 Success: All Pirate 'Mech Forces Have Been Eliminated
31526 Primary: Eliminate All Pirates In Ambush Near Nav Delta
31527 Lead The Pirate 'Mech Forces Into The Ambush Near Nav Delta
31528 Nav Alpha
31529 Nav Beta
31530 Nav Delta
31531 Nav Gamma
31533 Sgt Anders
31534 Sgt Lustig
31535 Cpl Adan
31801 Dresari Dropship
31804 Rec Center
31805 Abandoned Building
31808 Storage Warehouse
31809 Military Equipment
31810 Small Warehouse
31811 Spaceport Administration
31812 Convention Center
31813 Government Apartments
31814 Spaceport Customs
31815 Kentares IV Welcome Center
31816 Government Offices
31817 Office Complex
31818 Administration Center
31819 Office Building
31820 Inspection Station
31821 Port Authority
31822 Company Office
31824 Failed: All support vehicles destroyed
31825 Success: Support vehicles are safely out of the city
31826 Primary: Escort support vehicles until they get safely out of the city
31827 Nada
31828 Failed: How did you fail this? This should never come up
31829 Success: Dresari dropship investigated at Nav Alpha
31830 Primary: Investigate Dresari dropship at Nav Alpha
31831 Nada
31832 Failed: This is a bug. This message should not pop up (obj3)
31833 Success: All enemy forces at Nav Alpha destroyed
31834 Primary: Engage and destroy forces at Nav Alpha
31835 Nada
31836 Failed: The Calliope turrets at Nav Beta were not destroyed
31837 Success: Calliope turrets at Nav Beta destroyed
31838 Secondary: Destroy Calliope Turrets at Nav Beta
31839 Nada
31840 Failed: Not all of the Dresari 'Mech patrol was destroyed
31841 Success: The Dresari 'Mech patrol is destroyed
31842 Secondary: Intercept and destroy Dresari 'Mech patrol
31843 nada
31844 Failed: All support vehicles destroyed
31845 Success: Support vehicles have safely made it to Nav Delta
31846 Primary: Escort support vehicles to Nav Delta
31847 nada
31848 Failed: All support vehicles destroyed
31849 Success: Support vehicles have safely made it to Nav Epsilon
31850 Primary: Escort support vehicles to Nav Epsilon
31851
31852 Nav Alpha
31853 Nav Beta
31854 Nav Delta
31855 Nav Epsilon
31856 Nav Gamma
31915 Deserted Building
31916 Communications Facility
31917 Empty Building
31918 Storage Facility
31919 Howler
31920 Failed: The MODLs have escaped
31921 Success: MODL convoy destroyed
31922 Primary: Engage and destroy MODL convoy
31923 nada
31924
31925
31926 Primary: Disengage enemy forces
31927
31928 Nav Alpha
31929 Nav Beta
31930 Nav Gamma
31931 Nav Zeta
32000 Flanker 1
32001 Flanker 2
32002 Flanker 3
32003 Failed: Convoy has failed to reach Nav Epsilon safely
32004 Success: Convoy has reached Nav Epsilon safely
32005 Primary: Escort convoy through Nav points to supply depot
32006 Escort and defend convoy along the route to the mining colony at Nav Epsilon
32007 Failed: Pirate attackers in vicinity of Nav Beta remain alive
32008 Success: Pirate attackers in vicinity of Nav Beta eliminated
32009 Secondary: Defeat pirate attackers in vicinity of Nav Beta
32010 Defeat all pirate 'Mech and tank attackers in vicinity of Nav Beta
32011 Failed: Pirate attackers have destroyed the mining colony headquarters
32012 Success: All pirates attacking mining colony headquarters destroyed
32013 Primary: Defend mining colony headquarters against attackers
32014 Defend the mining colony headquarters against all 'Mech attackers
32015 Failed: Mining Colony headquarters Have Fallen To Attackers
32016 Success: Mining Colony headquarters Have Been Defended
32017 Primary: Defend Mining Colony headquarters Against Attackers
32018 Defend The Mining Colony headquarters Against All Attackers
32019 Failed: The Convoy Has Not Survived The Attack On The Colony
32020 Success: The Convoy Has Survived The Attack On The Colony
32021 Primary: Ensure At Least Four Vehicles Survive The Attack
32022 Ensure At Least Four Vehicles Survive The Attack
32023 Nav Alpha
32024 Nav Beta
32025 Nav Delta
32026 Nav Epsilon
32027 Nav Gamma
32300 introgimmick
32307 Abandoned Apartments
32309 Aircraft Hangar
32310 Abandoned Building
32311 Abandoned Office
32312 Rebel Safehouse
32313 Failure: The Air Base's 'Mech patrols were not destroyed
32314 Success: The Air Base's 'Mech patrols are destroyed
32315 Primary: Destroy the 'Mech patrols guarding the Air Base
32316 Nada.
32317 Failed: Did not make it to the Air Base
32318 Success: Arrived at the Air Base
32319 Primary: Proceed to the Air Base at Nav Alpha
32320
32321 Failed: Destroy the Aircraft Hangar and Air Control Tower at Nav Alpha
32322 Success: Aircraft Hangar and Air Control Tower destroyed at Nav Alpha
32323 Primary: Destroy the Aircraft Hangar and Air Control Tower at Nav Alpha
32324 Nada
32325 Failed: Rebels at Nav Gamma have died
32326 Success: Saved the rebels at Nav Gamma
32327 Secondary: Rescue the rebel 'Mechs at Nav Gamma
32328 Nada
32329 Failed: Obj4 fail - this is a bug
32330 Success: Arrived at Nav Beta
32331 Primary: Leave Air Base via Nav Beta
32332
32333 Nav Alpha
32334 Nav Beta
32335 Nav Gamma
32500 ECCM Generator
32501 Backup ECCM Transmitter
32502 ECCM Transmitter
32505 Rebel Osiris
32515 Vehicle Garage
32516 Radio Tower
32517 Turret Control Tower
32518 Communications Array
32519 Garage
32520 Training Center
32521 Parts Warehouse
32522 Power Plant
32523 Mech Armory
32524 Failed: Comm array at Nav Alpha was not destroyed
32525 Success: Comm array at Nav Alpha destroyed
32526 Secondary: Destroy comm array at Nav Alpha
32527
32528 Failed: All base turrets destroyed before turret control tower eliminated
32529 Success: Base turret control tower at Nav Gamma destroyed
32530 Secondary: Destroy the base turret control tower at Nav Gamma
32531 nada
32532 Failed: 'Mech base defenders not destroyed
32533 Success: 'Mech base defenders destroyed
32534 Primary: Destroy the 'Mech base defenders
32535 nada
32536 Failed: Tech vehicles destroyed
32537 Success: Tech vehicles survived their mission
32538 Primary: Defend tech vehicles as they occupy the base
32539 nada
32540 Failed: Rebel forces at Nav Delta not rescued
32541 Success: Rebel forces at Nav Delta rescued
32542 Secondary: Rescue rebel forces at Nav Delta
32543 nada
32544 Nav Alpha
32545 Nav Beta
32546 Nav Delta
32547 Nav Gamma
33000 Casey Nolan
33001 Failed: Cadet 'Mechs on firing line have not been destroyed
33002 Success: Cadet 'Mechs on firing line routed
33003 Primary: Engage cadet 'Mechs on firing line at Nav Alpha
33004 Destroy cadet 'Mechs on the firing line at Nav Alpha
33005 Failed: Casey Nolan has destroyed your 'Mech
33006 Success: Casey Nolan has been eliminated
33007 Primary: Kill Casey Nolan
33008 Destroy Casey Nolan and embarass Ian Dresari
33009 Nav Alpha
33014 Failed: All Nav points have not been cleared of pirate threat
33015 Success: All Nav points have been scouted
33016 Primary: Scout all Nav points for pirate activity
33017 Investigate all Nav points for pirate threat, eliminate any pirates found
33018 Failed: All pirate 'Mechs have not been eliminated
33019 Success: All pirate 'Mechs have been eliminated
33020 Primary: Destroy any pirate 'Mechs encountered
33021 Destroy any pirate 'Mechs encountered on patrol
33022 Failed: All orbital cargo pods were not destroyed
33023 Success: Orbital cargo pods destroyed, pirate threat eliminated
33024 Primary: Destroy orbital cargo pods
33025 Destroy orbital cargo pods to eliminate pirate threat on this planet
33026 Nav Alpha
33027 Nav Beta
33028 Nav Delta
33029 Nav Gamma
33512 Active Radar is Activated with Control-R
33513 Active Radar is Activated with Control-R
33514 Active Radar is Activated with Control-R
33515 Active Radar is Activated with Control-R
33516 Failed: Enemy 'Mechs have escaped the ambush
33517 Success: All enemy 'Mechs destroyed
33518 Primary: Ambush and destroy all enemy 'Mechs
33519 nada
33520 Failed: The enemies spotted you before the ambush
33521 Success: You remained undetected until the ambush
33522 Secondary: Stay undetected by the enemy until the ambush is set
33523 nada
33524 Nav Alpha
34000 Failed: Convoy has failed to reach Nav Beta safely
34001 Success: Convoy has reached Nav Beta safely
34002 Primary: Escort and defend convoy to Nav Beta
34003 Escort and defend at least four vehicles must reach the rally point at Nav Delta
34004 Failed: Convoy has failed to reach Nav Gamma safely
34005 Success: Convoy has reached Nav Gamma safely
34006 Primary: Escort and defend convoy to Nav Gamma
34007 Escort and defend at least four vehicles must reach the rally point at Nav Delta
34008 Failed: Convoy has failed to reach Nav Delta safely
34009 Success: Convoy has reached Nav Delta safely
34010 Primary: At least four vehicles must reach the rally point at Nav Delta
34011 Escort and defend at least four vehicles must reach the rally point at Nav Delta
34012 Failed: Convoy Has Failed To Reach Nav Epsilon Safely
34013 Success: Convoy Has Reached Nav Epsilon Safely
34014 Primary: Escort and defend convoy to Nav Epsilon
34015 Escort And Defend Convoy Along The Route To Nav Epsilon
34016 Failed: The Betrayal Has Crushed The Black Legion's Forces
34017 Success: The Black Legion Has Escaped The Betrayal To Fight Again
34018 Primary: Escort And Defend At Least Four Vehicles To The Rally Point
34019 Escort And Defend At Least Four Vehicles To The Rally Point
34020 Nav Alpha
34021 Nav Beta
34022 Nav Delta
34023 Nav Epsilon
34024 Nav Gamma
34025 Failed: 'Mech reinforcements remain active in base
34026 Success: 'Mech reinforcements have been eliminated
34027 Primary: Destroy 'Mech reinforcements
34028 Destroy 'Mech reinforcements to secure 'Mech depot
34500 Failed: Weapon warehouse at Nav Beta can not be salvaged
34501 Success: Weapon warehouse at Nav Beta is secure
34502 Primary: Secure weapon warehouse at Nav Beta
34503 Secure the weapon warehouse at Nav Beta
34504 Failed: 'Mech repair facilities at Nav Gamma can not be salvaged
34505 Success: 'Mech repair facilities at Nav Gamma is secure
34506 Primary: Secure 'Mech repair facilities at Nav Gamma
34507 Secure the 'Mech repair facilities at Nav Gamma
34508 Failed: Secure enemy factory at Nav Delta
34509 Success: Enemy factory at Nav Delta is secure
34510 Primary: Secure enemy factory at Nav Delta
34511 Secure the enemy factory at Nav Delta
34512 Failed: Calliope Turret Generator and control center remain active
34513 Success: Calliope Turrets disabled, number of Calliopes reduced
34514 Primary: Disable Calliope Turret Generator and control center
34515 Disable Calliope Turret Generator and control center to reduce their number